Furniture
From GECK
All furniture objects can be used by NPCs. In general, this means chairs, beds and invisible markers such as wall lean markers. Things such as tables and shelves are not furniture records because actors have no animations or game functions associated with them and are instead usually static forms.
Furniture Dialog
- ID: Unique indentifier for this form.
- Name: Display name.
- Script: Selects the script for this object.
- Script edit button: Opens the script for editing.
- Model: Displays the model for this object.
- Edit: Chooses the model for this object.
- Add Destruction Data: Sets the damage states if an object is destructable.
- Active Markers: Selects the animation entry points for the furniture object.
- Flags:
- Quest Item:
- Visible When Distant:
- Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in sync.
- Child Can Use:
Notes
- Furniture references must be marked persistent to be used correctly by Packages.