GECK Extender

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Description

The GECK Extender is a project to extend and enhance the functionality as well as fix bugs in the Fallout 3 and New Vegas GECKs.

Enhancements

  • Links in the help menu point to this continually maintained wiki
  • Enables level 2 LOD generation for large worldspaces
  • Increases scriptlet window sizes in the Dialogue and Quest Stage windows
  • Script window font changed to monospace consolas font
  • Fast exit
  • Script size limit doubled
  • Big Guns skill re-enabled in all windows
  • Increased frame rate in render and preview windows
  • 512x512 landscape LOD diffuse and normal generation option
  • ESMs can be enabled as active file
  • ESPs can be masters
  • 1220 warning and error messages re-enabled
  • Console log window restored
  • Double clicking formids in Console window to open
  • Some warning and error messages more verbose
  • Script editor warnings re-enabled
  • Menu added to control some additional features
  • Enable/Disable spell checker
  • Saves EditorWarning.log
  • Improved plugin loading speed
  • UI Speed improvements
  • Ignore NAM files option
  • Allow placing navmesh vertices on top of navmeshes
  • Search and Replace window stays open option
  • Use libdeflate instead of zlib option
  • sArchiveList buffer increased to 1024 bytes
  • Increased fly cam mouse accuracy in render window
  • Smoother fly cam
  • Added more detailed warning when clicking Recompile All
  • Log window size and position saved in ini
  • Option for log window font
  • Option to play a sound when loading is completed
  • Option to swap C and Y keys
  • Option to show Load Files menu at startup
  • Option to prevent Preview windows from taking focus when hovered over
  • Option to suppress LOD Meshes warnings
  • Option to suppress "DirectSoundCaptureCreate Error: No sound driver is available for use" popup
  • Hold shift or alt to scale flycam movement speed
  • Hold shift or alt to scale zooming, panning and reference movement speeds in render window
  • Save and restore render window position/rotation per session
  • Option to suppress version control prompt
  • Optional time of day slider in main toolbar
  • Add space/ctrl keys to move up/down in flycam mode with up/down relative to the camera or world
  • Option to automatically load files at startup
  • Option to allow render window to load/not load cells at borders
  • Hotkeys to exit flycam mode
  • Custom buttons for Interior Water, Cell loading, Portals and Rooms
  • Option to not perform UI Speedups
  • Option to toggle visibility of unedited forms in object window
  • Print formid of 'BAD' forms encountered when loading to log windows
  • Option to allow editing of land on the edges of uGrids
  • Option to skip lip generation for forms not in the active plugin
  • Added continue option when multiple masters are selected by bAllowMultipleMasterLoads is 0
  • Disabled recompile all button (STOP USING IT!)
  • Increase max landscape edit settings texture icon size to 4096
  • Add navmesh find cover confirmation prompt
  • Scale ref rotation speed with shift/alt
  • Added crash save functionality (incompatible with NVAC)
  • Added playback speed scrollbar to the preview window
  • Save background color and land height between sessions for the preview window
  • Added optional warning when saving a script if you changed it's type
  • Set formid column width to be visible
  • Use 4 decimal places for preferences windows to avoid truncation
  • Placing random object from object palette when capslock is held
  • Allow resizing form list window
  • Allow resizing the object palette window
  • Option to use double precision when rotating refs with Snap To Grid enabled
  • Optional button to Launch Game
  • Allow use report window resizing
  • Option to only export edited FaceGen/BodyMod textures when using Export Face Gen Textures from character menu
  • Enabled editing of author and summary in active ESMs
  • Increased default size of form list window
  • Increased default size of use info window
  • Increased default size of plugin load selection window
  • Increased default size of region editor window
  • All windows edited to fix bugs and enhance usability (done by patcher)
  • Option to disable the mirroring of textures in ram to reduce memory use

Bug Fixes

  • Window handle limit
  • File handle limit increased to 2048 from 512
  • bUseMultibounds=0 crashes in worldspaces with multibounds
  • Crashing with Rock-It Launcher
  • Windows 8.1/10 collapsed condition bug
  • Fixed arrow keys in dialogue window making the window become unfocused
  • Flycam movement no longer tied to framrate
  • "Unable to find variable" string overflow crash in dialogue editor
  • Switching from orthagonal to perspective mode no longer applies a shader to the viewport
  • Broken textures pane that caused a crash in the scene info window
  • Crash when selecting "repeat fire" in a Use Weapon package
  • L now toggles light radius as it's supposed to
  • Crash in render window with embedded sound forms
  • Crash when sorting by model path
  • Infinite loop fixed if plugin is locked or read-only
  • "NONE" wasn't being added to the response window combo boxes
  • Crash when double clicking an empty area in a form list
  • Crash when double clicking a form list
  • Light merker visibility setting when reloading a cell is no longer ignored
  • Loading of skill icon in in actor values
  • Loading of landscape textures in landscape object list
  • Loading of class image (unused in Fallout, but what the heck) in object list
  • Loading of eyes texture in object list
  • Loading of hair texture in object list
  • Loading of loading screens in object list
  • Loading of SpeedTree texture in object list
  • Loading of worldspace maps in worldspace window

Downloads

It is available here: Fallout 3 New Vegas