GetActiveEffects
From GECK
A function added by the JIP NVSE Plugin.
Description
Returns an array_var containing all the effects currently active on the calling actor. The optional filter parameter may be used for specifying which types of effects are returned.
Syntax
(activeEffects:array_var) reference.GetActiveEffects filter:int
Effect-Type Filter Values
1 Object Effects 2 Actor Effects 4 Ingestibles
Example
let aEffects := actorRef.GetActiveEffects
Will return all effects, of all types, currently active on actorRef.
let aEffects := actorRef.GetActiveEffects 2
Will return all Actor Effects currently active on actorRef.
let aEffects := actorRef.GetActiveEffects 5
Will return all Object Effects and Ingestibles currently active on actorRef.