GetBaseEffectArchetype
From GECK
A function added by the JohnnyGuitar NVSE Plugin.
Contents
Description
Returns the Archetype code for the specified Base Effect. Archetype codes are as follows:
0: Value Modifier 1: Script 2: Dispel 3: Cure Disease 11: Invisibility 12: Chameleon 13: Light 16: Lock 17: Open 18: Bound Item 19: Summon Creature 24: Paralysis 30: Cure Paralysis 31: Cure Addiction 32: Cure Poison 33: Concussion 34: Value and Parts 35: Limb Condition 36: Turbo
Syntax
(code:int) GetBaseEffectArchetype baseEffect:ref
Example
set iCode to GetBaseEffectArchetype CateyeBaseEffect // returns 1