A function added by the Lutana NVSE plugin, now part of the JIP NVSE Plugin.
Description
Returns the first form field (SNAM) of the specified Challenge form.
Syntax
(SNAMform:ref) GetChallengeForm1 challenge:form
Example
set rSNAMForm to GetChallengeForm1 NVChallengeAnimalControl
Challenge Filters
Value
|
Challenge Types
|
Value 1
|
Value 2
|
Value 3
|
Form 1 (SNAM)
|
Form 2 (XNAM)
|
0
|
KillInFormList
|
Body Part (0-6)
|
Actor Value Code (0-76)
|
Weapon Type (0-14)
|
Actor FormList
|
Weapon FormList
|
1
|
KillFormID
|
Body Part (0-6)
|
Actor Value Code (0-76)
|
Weapon Type (0-14)
|
Actor BaseForm
|
Weapon FormList
|
2
|
KillInCategory
|
Body Part (0-6)
|
Creature Type (0-8)
|
Weapon Type (0-14)
|
NULL
|
Weapon FormList
|
3
|
HitEnemy
|
Body Part (0-6)
|
Type of Hit (0-3)
|
Weapon Type (0-14)
|
Actor BaseForm
|
Weapon FormList
|
4
|
LocationDiscovered
|
NULL
|
NULL
|
NULL
|
MapMarker Refr
|
Location FormList
|
5
|
UseAnIngestible
|
NULL
|
NULL
|
NULL
|
Ingestible BaseForm
|
NULL
|
6
|
AcquireAnItem
|
NULL
|
NULL
|
NULL
|
Armor BaseForm
|
NULL
|
7
|
UseASkill (Unused in NV)
|
Skillcheck Result (0-2)
|
Skillcheck Difficulty
|
??? AV codes ???
|
NULL
|
NULL
|
8
|
DoDamage
|
Body Part (0-6)
|
Actor Value Code (0-76)
|
Weapon Type (0-14)
|
Creature BaseForm
|
Weapon FormList
|
9
|
UseAnIngestibleInFormList
|
NULL
|
NULL
|
NULL
|
Ingestible FormList
|
NULL
|
10
|
AcquireItemInFormList
|
NULL
|
NULL
|
NULL
|
Item FormList
|
Default Form (unused?)
|
11
|
MiscStat
|
Misc. Stat (0-42)
|
NULL
|
Weapon Type (0-14)
|
Default Form (unused?)
|
NULL
|
12
|
CraftUsingAnItem
|
NULL
|
NULL
|
NULL
|
Casino Chip
|
NULL
|
13
|
Scripted
|
NULL
|
NULL
|
NULL
|
NULL
|
NULL
|
Value
|
Misc Stat
|
0
|
QuestsCompleted
|
1
|
LocationsDiscovered
|
2
|
PeopleKilled
|
3
|
CreaturesKilled
|
4
|
LocksPicked
|
5
|
ComputersHacked
|
6
|
StimpaksTaken
|
7
|
RadXTaken
|
8
|
RadAwayTaken
|
9
|
ChemsTaken
|
10
|
TimesAddicted
|
11
|
MinesDisarmed
|
12
|
SpeechSuccesses
|
13
|
PocketsPicked
|
14
|
PantsExploded
|
15
|
BooksRead
|
16
|
HealthFromStimpaks
|
17
|
WeaponsCreated
|
18
|
HealthFromFood
|
19
|
WaterConsumed
|
20
|
SandmanKills
|
21
|
ParalyzingPunches
|
22
|
RobotsDisabled
|
23
|
TimesSlept
|
24
|
CorpsesEaten
|
25
|
MysteriousStrangerVisits
|
26
|
DoctorBagsUsed
|
27
|
ChallengesCompleted
|
28
|
MissFortunateOccurrences
|
29
|
Disintegrations
|
30
|
HaveLimbsCrippled
|
31
|
SpeechFailures
|
32
|
ItemsCrafted
|
33
|
WeaponModifications
|
34
|
ItemsRepaired
|
35
|
TotalThingsKilled
|
36
|
DismemberedLimbs
|
37
|
CaravanGamesWon
|
38
|
CaravanGamesLost
|
39
|
BarterAmountTraded
|
40
|
RouletteGamesPlayed
|
41
|
BlackjackGamesPlayed
|
42
|
SlotsGamesPlayed
|
Note: while GECK seems to also give the "NONE" option, it actually defaults to "QuestsCompleted" (0).
Value
|
Skillcheck Result
|
0
|
None
|
1
|
Success
|
2
|
Failure
|
Value
|
Skillcheck Difficulty
|
0
|
None
|
1
|
Very Easy
|
2
|
Easy
|
3
|
Average
|
4
|
Hard
|
5
|
Very Hard
|
Value
|
Type of Hit
|
0
|
None
|
1
|
Critical Hit
|
2
|
Knockdown
|
3
|
Cripple Limb
|
Value
|
Creature Type
|
0
|
None
|
1
|
Animal
|
2
|
MutatedAnimal
|
3
|
MutatedInsect
|
4
|
Abomination
|
5
|
Supermutant
|
6
|
FeralGhoul
|
7
|
Robot
|
8
|
Giant
|
Value
|
Weapon Type
|
0
|
None
|
1
|
HandToHandMelee
|
2
|
OneHandMelee
|
3
|
TwoHandMelee
|
4
|
OneHandPistol
|
5
|
OneHandPistolEnergy
|
6
|
TwoHandRifle
|
7
|
TwoHandAutomatic
|
8
|
TwoHandRifleEnergy
|
9
|
TwoHandHandle
|
10
|
TwoHandLauncher
|
11
|
OneHandGrenade
|
12
|
OneHandMine
|
13
|
OneHandLunchboxMine
|
14
|
OneHandThrown (NV only; Spears)
|
Value
|
Body Part
|
0
|
None
|
1
|
Head
|
2
|
Chest
|
3
|
Left Arm
|
4
|
Right Arm
|
5
|
Legs
|
6
|
Weapon
|
See Actor Value Codes for the list of AV Codes (0-76).
Note that while GECK may seemingly give the option to select "NONE" for AV codes, it actually gets changed to "Aggression" (0) upon closing the tab and saving.
See Also