GetEquippedItemRef
From GECK
A function added by the JIP NVSE Plugin.
Description
Returns an Inventory Reference of the item currently equipped by the calling actor and using the specified Equipment Slot.
Syntax
(itemRef:ref) reference.GetEquippedItemRef equipSlotID:int{0-19}
Equipment Slot IDs
0 Head 1 Hair 2 Upper Body 3 Left Hand 4 Right Hand 5 Weapon 6 Pip-Boy 7 Backpack 8 Necklace 9 Headband 10 Hat 11 Eye Glasses 12 Nose Ring 13 Earrings 14 Mask 15 Choker 16 Mouth Object 17 Body Addon 1 18 Body Addon 2 19 Body Addon 3
Example
set rItemRef to actorRef.GetEquippedItemRef 5