GetForceHitReaction

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A function included in the GECK for Fallout 3.

Description

Returns 1 if the actor was set to have a forced hit reaction, 0 otherwise.

The base game uses this condition on idles normally reserved for a crippled limb animation. It is hardcoded to set the value returned by this function to 1 if an actor was hit by the following power attacks: Khan Trick (AttackCustom4Power and AttackCustom5Power), and the uppercut (Attack6).

This function can only be used as a Condition.

Syntax

[help]
(isForcingHitReaction:bool) actorRefr.GetForceHitReaction 

See Also