GetGameSettings
From GECK
A function added by the JIP NVSE Plugin.
Description
Returns a StringMap of GameSettings, where the keys are the GameSetting names and the values are the settings' values. The type of gamesetting to include is filtered by gmstType.
gmstType is a Bitmask with the following flags:
1 = Float/Int-value settings (starts with "i"/"f") 2 = String-value settings (starts with "s")
It is set to 3 if not specified (all gamesettings included).
Syntax
(settings:array) GetGameSettings gmstType:int{0-3}
Example
array_var aSettings let aSettings := GetGameSettings (0b10) ;get only string-value settings
The above example makes use of Binary Notation to clarify that only the second bit is being set.