GetHeadingAngle

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A function included in the GECK for Fallout 3.

Description

Returns the angle between the calling reference and the specified object in a range from -180 to 180 degrees. If the calling reference is not an actor, will just return 0.

Syntax

[help]
(-180 to 180:float) [Object].GetHeadingAngle ObjectRef:ref

Example

Player.GetHeadingAngle StrangeStatue 

Notes

  • Do not confuse this function with GetAngle Z, which returns the heading angle of an object relative to the world.
  • The direction the calling reference is facing is considered 0 degrees.
  • Angles measured clockwise from 0 are positive, while angles measured counter-clockwise from 0 are negative.
  • In the example above, if the player is facing north and the object StrangeStatue is due west of the player, the returned value would be -90.
  • When you add this value to the calling references's current heading angle (Z angle), they will face the specified ObjectRef:
  set angle to Player.GetAngle Z + Player.GetHeadingAngle StrangeStatue
  Player.SetAngle Z angle 

See Also