GetHitLimbDamage
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
When called from a OnHit/OnHitWith script block (or the corresponding NVSE event handlers), or from a ScriptEffectStart block in an Ammo form Impact Script, will return the limb damage caused by the current hit.
To determine which limb was hit, use GetHitLocation.
If the hit is the result of an Explosion, will always return 0, even if the explosion dealt limb damage.
Syntax
(limbDmg:float) reference.GetHitLimbDamage
Example
set fLimbDmg to targetRef.GetHitLimbDamage