GetIsLAA

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A function added by the JIP NVSE Plugin.

Description

  • Checks whether the game's executable has the LAA (Large Address Aware) flag enabled, which indicates whether or not the game is patched to be able to use up to 4GB of memory.
  • Performs an allocation test to determine whether the game's process can actually handle large addresses.


Returns:

0	Executable is NOT LAA enabled
1	Executable is LAA enabled; allocation test FAILED
2	Both tests successful

Syntax

[help]
(isLAA:0/1/2) GetIsLAA

Example

set bIsLAA to GetIsLAA