GetIsReference
From GECK
A function included in the GECK for Fallout 3.
Description
Returns 1 if the calling object is the specified reference. As opposed to GetIsID, which checks against the base object ID as defined in the object window, this function takes a specific reference as a parameter. The reference must be persistent.
Syntax
(0, 1:bool) GetIsReference reference:ref
Example
if GetIsReference NPC1 == 1 NPC1.moveto player elseif GetIsReference NPC2 == 1 NPC1.moveto player endif