GetKillingBlowLimb

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A function included in the GECK for Fallout 3.

Description

Returns a number indicating the last limb that was hit (dismembered, exploded, or intact) when the referenced actor was killed.

Syntax

[help]
(limb:int) [actor:reference].GetKillingBlowLimb

Example

if BuddyRef.GetKillingBlowLimb == 0

This would determine if Buddy was killed by a hit to the torso.

Notes

Body Part Return Value
None -1
Torso 0
Head 1 1
Head 2 2
Left Arm 1 3
Left Arm 2 4
Right Arm 1 5
Right Arm 2 6
Left Leg 1 7
Left Leg 2 8
Left Leg 3 9
Right Leg 1 10
Right Leg 2 11
Right Leg 3 12
Brain 13
Hand or Weapon 14

See Also