GetKillingBlowLimb
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Returns a number indicating the last limb that was hit (dismembered, exploded, or intact) when the referenced actor was killed.
Syntax
(limb:int) [actor:reference].GetKillingBlowLimb
Example
if BuddyRef.GetKillingBlowLimb == 0
This would determine if Buddy was killed by a hit to the torso.
Notes
Body Part | Return Value |
---|---|
None | -1 |
Torso | 0 |
Head 1 | 1 |
Head 2 | 2 |
Left Arm 1 | 3 |
Left Arm 2 | 4 |
Right Arm 1 | 5 |
Right Arm 2 | 6 |
Left Leg 1 | 7 |
Left Leg 2 | 8 |
Left Leg 3 | 9 |
Right Leg 1 | 10 |
Right Leg 2 | 11 |
Right Leg 3 | 12 |
Brain | 13 |
Hand or Weapon | 14 |