GetKnockedState
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Returns actor's current knocked state.
Syntax
(int) [actor:ref].GetKnockedState
Knocked States
-1 fatigue knockout 0 normal 1 knocked out (includes unconscious essential actor, paralyzed actor, and negative fatigue knockout.) 2 knocked down
Notes
- This function will return 0 if called on actors knocked down by PushActorAway command.
- If an essential actor is knocked out before recovering from PushActorAway then GetKnockedState will act as though they are still being affected by PushActorAway and will return 0.