GetLightAmountAtPoint
From GECK
A function added by the JIP NVSE Plugin.
Description
Returns a float in the range of 0 to 100, indicating how illuminated a point is at the specified X/Y/Z, in the current world/cell.
- A value of 0 indicates full darkness, whereas 100 indicates fully-lit.
Syntax
(lightAmount:float) GetLightAmountAtPoint posX:float posY:float posZ:float
Example
set fLightAmount to GetLightAmountAtPoint 1123 -5057 900