GetLinearVelocity
From GECK
A function added by the JohnnyGuitar NVSE Plugin.
Contents
Description
Returns the linear velocity (in game length Units/sec) of the collision object (if any) attached to the specified node in the calling reference's loaded 3D model.
The velocity is in units of 0.1 Meter/sec, or 7 game Units/sec.
Syntax
ref.GetLinearVelocity nodeName:string xOut:float yOut:float zOut:float
Example
easypeteref.GetLinearVelocity "Bip01 L Hand" xOut yOut zOut ;* Function result is stored in xOut, yOut and zOut