GetMenuTargetRef
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Returns the reference from which the specified menu is derived (if currently open). The returned reference varies, depending on the menu:
1008 The container/actor inventory currently open. 1009 The actor being spoken to. 1014 The door/container being picked. 1016 The underlying, source item stack (Inventory Reference). 1023 The Map Marker on which the mouse is over. 1027 The Perk on which the mouse is over. 1035 The item being repaired (Inventory Reference). 1053 The actor being bartered with. 1055 The terminal being hacked. 1056 The current target in VATS target-selection. 1057 The terminal being used. 1058 The actor (vendor) whose skills are used for repairing. 1061 The weapon being modded (Inventory Reference). 1075 The actor whose companion-wheel is being used. 1077 The actor whose skills are used for crafting. 1083 The opponent actor in a Caravan game. 1084 The Perk on which the mouse is over.
Syntax
(menuTarget:ref) GetMenuTargetRef menuCode:int
Example
set rMenuTarget to GetMenuTargetRef 1009