GetMineArmed
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Ran on a projectile reference, returns 1 if the projectile is considered a mine and is currently armed, capable of detonation when an actor comes nearby. In any other case it returns 0.
Syntax
(isArmed:bool) reference.GetMineArmed
Example
set bMineArmed to projectileRef.GetMineArmed