GetProjectileRefIsStuck
From GECK
A function added by the ShowOff NVSE Plugin version 1.80.
Description
Returns 1 (true) if the isStuck flag is set on the calling projectile reference, false (0) otherwise.
Note that this flag is set on some unexpected projectiles, so using some sort of filtering will likely be required, such as checking if the projectile does not have an explosion via GetProjectileExplosion.
This function can only be used in a script, not as a Condition.
Syntax
(0/1:isStuck) projectileReference.GetProjectileRefIsStuck