GetRigidBodyMass
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Returns a value in the range of 0-100, indicating the Mass of the calling object. The Mass determines how much the object moves when hit by a projectile/explosion, or bumped into. A value of 100 translates as no movement.
Syntax
(bodyMass:float) reference.GetRigidBodyMass
Example
set fBodyMass to objectRef.GetRigidBodyMass
Notes
This function will always return 0 when called on an actor.