GetSaveName
From GECK
A function added by the SUP NVSE Plugin.
Description
Returns the name of last saved or loaded savegame(without extension).
Syntax
(filename:string) GetSaveName iFileType:int
File types
0 - last saved\quicksaved save; 1 - last loaded\quickloaded save;
Example
set sfilename to GetSaveName 0
Will return the name of last saved savegame in bytes.
Notes
- If you call this function before user saved\loaded a savegame in this gamesession it will return a null value.
- You shouldn't use this function with parameter 0 on "SaveGame" event handler because the value will not be yet avaiable. Execute it a frame later.