GetUsedItemActivate

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A function included in the GECK for Fallout 3.

Description

Returns true if the actor is using/activating an item(?)

Syntax

[help]
(0, 1:int) [Actor].GetUsedItemActivate

Example

BuddyRef.GetUsedItemActivate

Returns 1 if Buddy is activating something, and 0 otherwise(?)

Notes

  • This condition function is only used in the default game as a conditional for Idle Animations, to check whether an actor is activating something

See Also