GetUsedItemActivate
From GECK
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A function included in the GECK for Fallout 3.
Contents
Description
Returns true if the actor is using/activating an item(?)
Syntax
(0, 1:int) [Actor].GetUsedItemActivate
Example
BuddyRef.GetUsedItemActivate
Returns 1 if Buddy is activating something, and 0 otherwise(?)
Notes
- This condition function is only used in the default game as a conditional for Idle Animations, to check whether an actor is activating something