GetWeaponAnimMult
From GECK
A function added by the Fallout Script Extender.
Description
Returns the animation multiplier for the Weapon BaseForm. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.
Syntax
(animMult:float) weaponRefr.GetWeaponAnimMult weapon:baseform
Or:
(animMult:float) weaponRefr.GetAnimMult weapon:baseform