INI Settings

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This is an introduction to INI files and a full list of INI properties used in Fallout: New Vegas. The 2 INI files the game uses are Fallout.ini and FalloutPrefs.ini. If these are not present in Documents\My Games\FalloutNV they will be generated and populated by FalloutNVLauncher.exe upon launch. For a better browsing experience this page will not list unused ini settings and will instead list them here: Unused INI Settings.

Types of properties used

All properties start with a letter indicating the type of value you can enter as valid.

Abbreviation Meaning
b Boolean
s String
i Integer
u Unsigned Integer
f Floating-point Number

FalloutCustom.ini

If the user has JIP LN NVSE installed, the game will be able to read a third INI file in the same location as the others, named FalloutCustom.ini, akin to the same type of INI present in Fallout 4 and Skyrim. This type of INI is supposed to be populated by the user with pre-existing properties from the other 2 INI's and with values of their choosing, these will take priority over the original properties and allow INI editing while keeping defaults intact.

Example of how FalloutCustom is used:

Fallout.ini FalloutCustom.ini Used by the game
bFaceMipMaps=1 bFaceMipMaps=0 bFaceMipMaps=0

All properties in Fallout.ini and FalloutPrefs.ini

Archive

Name Default Value Notes
bInvalidateOlderFiles 1
SInvalidationFile
iRetainFilenameOffsetTable 1
iRetainFilenameStringTable 1
iRetainDirectoryStringTable 1
bCheckRuntimeCollisions 0
SArchiveList Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
bUseArchives 1

Audio

Name Default Value Notes
fFilterdBAttenuation 44692
fFilterPEQGain -15
fFilterDistortionGain -7.5
iVoiceDecodeBufferSize 32768
iMaxFX 128
bEnableEnviroEffectsOnPC 0 Enables 3D audio post processing effects. Only usable on pre-Vista Windows or through WINE.
iAudioHWThread 2
iMaxSizeForCachedSound 256
iAudioCacheSize 2048
bEnableAudioCache 1
iAttenuationDialogMenuMute 3000
iAttenuationEffectiveSilence 9000
fDialogueFadeSecondsOut 1
fDialogueFadeSecondsIn 2
fDialogueFadeDecibels 6
fMasterVolumeMult 44621
fAudioDebugDelay 0
bUseAudioDebugInformation 1 Turning this off disables unnecessary copy operations performed on sound data for better performance.
bMultiThreadAudio 0
fNightTime 20
fDuskTime 18
fDayTime 8
fDawnTime 5
fDialogMaxDistance 2000
fDialogMinDistance 600
bEnableAudio 1
fDBVoiceAttenuationIn2D 2
fDialogHitSoundCooldownMax 4
fDialogHitSoundCooldownMin 2
fHardLandingDamageThreshold 500
iMaxImpactSoundCount 32
fMaxFootstepDistance 1100
fPlayerFootVolume 0.65
fCollisionSoundHeavyThreshold 60
fLargeWeaponSpeedMax 0.95
fMediumWeaponSpeedMax 44562
fLargeWeaponWeightMin 25
fMediumWeaponWeightMin 8
fGlassLargeMassMin 25
fGlassMediumMassMin 8
fMetalLargeMassMin 25
fMetalMediumMassMin 8
fChainLargeMassMin 30
fChainMediumMassMin 5
fSkinLargeMassMin 30
fSkinMediumMassMin 5
fEarthLargeMassMin 30
fEarthMediumMassMin 5
fStoneLargeMassMin 30
fStoneMediumMassMin 5
fWoodLargeMassMin 15
fWoodMediumMassMin 7
iCollisionSoundTimeDelta 150
fCreatureRadioMax 2000
fCreatureRadioMin 200
fRadioDialogMute 0.5
fRadioStaticAtOuterRadiusPct 0.1
iRadioStationTimeout 1000
iRadioUpdateInterval 250 Interval in milliseconds to do broadcast range checks for radio Talking Activators, can cause stutter so increasing this value can help reduce it.
iMusicSynchOverride 0
iMusicTransitionInMS 1000
fRegionLoopFadeOutTime 5
fRegionLoopFadeInTime 5
fASFadeStartTime 2
fASFadeOutTime 10
fASFadeInTime 2
fMainMenuMusicVolume 0.6 Changes the volume of the main menu music, useful to change since the game has no audio setting for the main menu music.
fMinSoundVel 10
fDialogueHeadYawExaggeration 2
fDialogueHeadRollExaggeration 2
fDialogueHeadPitchExaggeration 2
fDefaultRadioVolume 0.5
fDefaultMusicVolume 0
fDefaultEffectsVolume 1
fDefaultVoiceVolume 0.6
fDefaultFootVolume 0.5
fDefaultMasterVolume 1

BackgroundLoad

Name Default Value Notes
iPostProcessTaskWarningMilliseconds 20
iPostProcessMillisecondsEditor 50
iPostProcessMillisecondsLoadingQueuedPriority 20
iPostProcessMilliseconds 5
bBackgroundLoadLipFiles 0 When enabled it reduces stutter when loading multiple NPCs.
bUseMultiThreadedFaceGen 1
iAnimationClonePerLoop 5
bSelectivePurgeUnusedOnFastTravel 0 When enabled it forces cells to unload on fast travel to lessen memory usage.
bUseMultiThreadedTrees 1

BlurShader

Name Default Value Notes
bDoHighDynamicRange 1 Enables HDR

BudgetCaps

Name Category Default Value Notes
bIncludeWaterInMNumberCalculations BudgetCaps 1
uCityLODBudgetAdjustment BudgetCaps 5242880
fMsHavokTriCount BudgetCaps 0.001
fMsLightCount BudgetCaps 0.01
fMsLightExcessGeometry BudgetCaps 0.01
fMsTriangleCount BudgetCaps 0.0001
fMsEmittersCount BudgetCaps 0.01
fMsParticlesCount BudgetCaps 0.001
fMsAnimatedObjectsCount BudgetCaps 0.05
fMsActiveRefCount BudgetCaps 0.05
uHavokTriCountInterior BudgetCaps 5000
uDecalCountInterior BudgetCaps 500
uLightExcessGeometryInterior BudgetCaps 5
uLightCountInterior BudgetCaps 10
uWaterMemoryInterior BudgetCaps 10485760
uTextureMemoryInterior BudgetCaps 104857600
uGeometryMemoryInterior BudgetCaps 10485760
uWaterCountInterior BudgetCaps 10
uTriangleCountInterior BudgetCaps 100000
uGeometryCountInterior BudgetCaps 1000
uEmittersCountInterior BudgetCaps 50
uParticlesCountInterior BudgetCaps 5000
uAnimatedObjectsCountInterior BudgetCaps 50
uActiveRefCountInterior BudgetCaps 100
uActorRefCountInterior BudgetCaps 20
uRefCountInterior BudgetCaps 1000
uHavokTriCount BudgetCaps 5000
uLightExcessGeometry BudgetCaps 100
uLightCount BudgetCaps 10
uTriangleCount BudgetCaps 100000
uEmittersCount BudgetCaps 50
uParticlesCount BudgetCaps 5000
uAnimatedObjectsCount BudgetCaps 50
uActiveRefCount BudgetCaps 100

CameraPath

Name Default Value Notes
iTake 0
SDirectoryName
iFPS 60

Combat

Name Default Value Notes
bVATSProjectileDebug 0
fProjectileDebugDuration 5
bProjectileDebug 0
fDebugCombatProjectileLOSTime 5
bDebugCombatProjectileLOS 0
fDebugCombatTextSize 0.5
bDebugCombatDetectionEvents 0 Enables LOS detection debug visuals for actors in combat
bDisableCombatGroupStrategies 1
bEncounterZoneTargetRestrict 1
bDisableCombatDialogue 0
bDebugCombatCoverReservationsText 0
bDebugCombatCoverReservations 0
bDebugCombatUnreachableLocations 0
bDebugCombatGuardRadius 0
fIronSightsZoomDefault 50
bIronSightsZoomEnable 1
fAimChaseLookingMult 3
fAimDownDegrees 90
fAimUpDegrees 90
bDisableNPCAttacks 0 Disables attacks from all actors. Actors will still enter the combat state and will still aim their weapons and follow the target but will never attack
bPlayHitLocationIdles 1
iMaxHiPerfCombatCount 4
fMinBloodDamage 1
fHitVectorDelay 0.4
iShowHitVector 0
bDismemberOneLimb 0
bVatsAlwaysHit 0
bAimSights 0
bLaserSights 0

Controls

Name Category Notes
iLanguage 0
bUse Joystick 1
iXenonVertLookAccel 2
iXenonHorizLookAccel 2
fXenonMinLookSpeed 0.05
fForwardBias 44743
fJoystickLookLRMult 0.02
fJoystickLookUDMult 0.02
fJoystickMoveLRMult 1
fJoystickMoveFBMult 1
iJoystickLookLeftRight 3
iJoystickLookUpDown 6
iJoystickMoveLeftRight 1
iJoystickMoveFrontBack 2
fMinAnalogRunSpeed 0.7
fMinAnalogWalkSpeed 0.1
fXenonMenuStickSpeedPlayerRotMod 3000
fXenonMenuStickSpeedMaxMod 5
fXenonMenuStickSpeed 300
iXenonMenuStickDeadZone 20000
fXenonHorizLookSpeed 1500
fMouseSensitivity 0.002

Copy

Name Default Value Notes
SCopyProtectionMessage2 Insert the Fallout Disc.
SCopyProtectionTitle2 Fallout Disc Not Found
SCopyProtectionMessage Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle CD-ROM Drive Not Found

Decals

Name Default Value Notes
bSkinnedDecals 1
bDecalOcclusionQuery 1 Culls spawned decals (e.g bullet impact) when the decal is completely hidden from view for better performance. Best left enabled.
bProfileDecals 0
uMaxDecals 50 Max amount of spawned object decals (such as from firearms) until they start to fade, more decals can spawn then the maximum.
uMaxSkinDecalPerActor 3 Unlike uMaxDecals this is the hard limit per actor.
uMaxSkinDecals 24 Max skinned decals allowed in general.

Display

Name Default Value Notes
iAutoViewMinDistance 2000
iAutoViewHiFrameRate 40
iAutoViewLowFrameRate 20
bAutoViewDistance 0
fPipboy1stPersonFOV 47 Pipboy and Terminal FOV.
fDefault1stPersonFOV 55 First-person Field of View.
fDefaultWorldFOV 75 World FOV.
fDefaultFOV 75
fNearDistance 5
fNoLODFarDistancePct 1
fNoLODFarDistanceMax 10240
fNoLODFarDistanceMin 100
bDoTestHDR 0
bImageSpaceEffects 1
bDo30VFog 1 Not used / broken.
SScreenShotBaseName ScreenShot
fScopeScissorAmount 0.3
bUseSunbeams 0 Broken effect.
iDebugTextLeftRightOffset 10
iDebugTextTopBottomOffset 20
bShowMenuTextureUse 1
fGammaMax 0.6
fGammaMin 44652
fShadowFadeTime 1
iPresentInterval 1 Setting for Vsync, 0 = Off and 1 = On. Higher values toggle fractional V-Sync though not recommended as it's very laggy and disables Variable Refresh Rate.
bUseFakeFullScreenMotionBlur 0
bShadowsOnGrass 0 Non functional
bActorSelfShadowing 0 Non functional
fLandLOFadeSeconds 15
fLODNoiseMipBias 0 Controls the bias of what mip resolutions to use, 0 is default behavior, negative is lower quality, and higher values are higher quality.
bLODNoiseAniso 1
bMTRendering 0 Non functional
fSkinnedDecalLOD2 800
fSkinnedDecalLOD1 500
fSkinnedDecalLOD0 300
fEyeEnvMapLOD2 800
fEyeEnvMapLOD1 500
fEnvMapLOD2 1800 Max distance to render Environment mapping effects (fake environment reflections) on objects. When outside this range the object uses less draw calls.
fEnvMapLOD1 1500 Distance at which Environment mapping effects (fake environment reflections) start to fade on objects.
fSpecularLODDefaultStartFade 500 Default value for the slider in the "Display" menu. Not useful to tweak.
fSpecularLODMaxStartFade 2000 Maximum value for the slider in the "Display" menu. Not useful to tweak.
fSpecularLODMinStartFade 200 Minimum value for the slider in the "Display" menu. Not useful to tweak.
fSpecularLODRange 300 how long the fade lasts, increase for a less abrupt fade. fSpecularLODStartFade + fSpecularLODRange = Max specular range for objects. When outside of specular range the object uses less draw calls.
fSpecularLODStartFade 560 Distance at which specular starts to fade.
fShadowLODMaxStartFade 1000
fShadowLODMinStartFade 100
fShadowLODRange 200
fShadowLODDefaultStartFade 200
fLightLODMaxStartFade 3500
fLightLODMinStartFade 200
fLightLODRange 500
fLightLODDefaultStartFade 1000
bStaticMenuBackground 1
bForcePow2Textures 0
bForce1XShaders 0 Non functional, Oblivion leftover.
bAllow20HairShader 1
bAllowScreenShot 1 Allows taking screenshots with the PrtScrn key.
bDoTexturePass 1 Enables or disables textures.
bDoSpecularPass 1 Enables specularity on meshes with normal maps, disabling this will make the game look more dull and will also disable environment mapping. Not recommended to turn off if performance is needed, instead tweak the fSpecularLOD settings.
bDoDiffusePass 1
bDoAmbientPass 1
bDoCanopyShadowPass 1
bUseRefractionShader 1
bUse Shaders 1
iNPatches 0
iLocation Y 0
iLocation X 0
fDecalLifetime 10 Time until spawned decals start to fade, object decals do not fade unless the count is over uMaxDecals. Skinned decals always countdown to the fade regardless if the max is reached or not.
iScreenShotIndex 0
fGamma 1
iMaxAnisotropy 15
bEnableEyefinity 0
SD3DDevice Your GPU
iShadowFilter 2
iShadowMapResolution 1024 The resolution of actor shadows.
iActorShadowCountInt 6 The maximum amount of actor shadows to render in interiors.
iActorShadowCountExt 6 The maximum amount of actor shadows to render in exteriors.
fDecalLOD0 800 Max distance decals can be created, e.g. bullet holes created by firearms.
fDecalLOD1 1000 Distance decals start to fade.
fDecalLOD2 1500 Distance at which decals are fully faded out.
fShadowLODStartFade 220
fLightLODStartFade 1080
iTexMipMapMinimum 0
iTexMipMapSkip 0
bTransparencyMultisampling 1
iWaterMultiSamples 4
iMultiSample 4 Antialising, valid values: 0 (Off), 2, 4, 8 (Highest).
iShadowMode 3
bDrawShadows 1 Enables rendering of actor shadows. Very expensive setting when enabled.
bFull Screen 0 Enables fullscreen, increases performance when using D3D9.
iSize H 720 Vertical screen resolution
iSize W 1280 Horizontal screen resolution.
iAdapter 0
iMaxSkinDecalsPerFrame 3
iMaxDecalsPerFrame 10

DistantLOD

Name Default Value Notes
iDistantLODGroupWidth 8

Fonts

Name Category Default Value Notes
SFontFile_8 Fonts Textures\Fonts\Glow_Futura_Caps_Large.fnt
SFontFile_7 Fonts Textures\Fonts\Baked-in_Monofonto_Large.fnt
SFontFile_6 Fonts Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
SFontFile_5 Fonts Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
SFontFile_4 Fonts Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
SFontFile_3 Fonts Textures\Fonts\Glow_Monofonto_Medium.fnt
SFontFile_2 Fonts Textures\Fonts\Monofonto_Large.fnt
SFontFile_1 Fonts Textures\Fonts\Glow_Monofonto_Large.fnt

Gameplay

Name Default Value Notes
iActorsDismemberedPerFrame 2
bAllowHavokGrabTheLiving 0
bEssentialTakeNoDamage 1 Disallows the killing of essential characters, despite what the name implies, essential characters can still take damage with this on (they will just go unconscious when they reach 0 HP). Disabling this allows actors flagged as essential to die, note if disabled it can break quests.
bHealthBarShowing 0
bSetDemigodMode 0
iDifficulty 2
iKillCamera 0
bTrueIronSights 1
bDisableDynamicCrosshair 0
bSaveOnInteriorExteriorSwitch 1
bSaveOnWait 1
bCrossHair 1
bGeneralSubtitles 0
bDialogueSubtitles 1

General

Name Category Default Value Notes
iIntroSequencePriority General 3
iPreloadSizeLimit General 26214400 Do not edit, only affects the binkw32 playback buffer
fLODActorAvoidanceDistance General 500
bTaskletActorAnimMovementUpdates General 1
bDisableAutoVanityMode General 0
bBorderRegionsEnabled General 1
fZoom3rdPersonSnapDist General 50
bRunActorMovementDuringRendering General 1
bRunDetectionDuringRendering General 1
iAIThread2HWThread General 4
iAIThread1HWThread General 3
bDisableAllGore General 0 Disables all gore effects in the game, except those which have been placed in the game world as set dressing.
iNumBitsForFullySeen General 248
bEnableBoundingVolumeOcclusion General 1
bDisplayBoundingVolumes General 0
bChangeTimeMultSlowly General 1
iFPSClamp General 0 Sets the target FPS for the game, if the target is not met the games speed will either speed up or slow down depending on if the game is above or below the target, at 0 the game will stutter to keep synchronization. reduces stutter if not using 0. Setting is managed by NVTF and thus changing this setting does nothing when using it.
SCharGenQuest General 00102037
SStartingCellY General
SStartingCellX General
SStartingWorld General
SStartingCell General
STestFile10 General
STestFile9 General
STestFile8 General
STestFile7 General
STestFile6 General
STestFile5 General
STestFile4 General
STestFile3 General
STestFile2 General FalloutNV_lang.esp
STestFile1 General FalloutNV.esm Used to force load FalloutNV.esm
SUnessentialFileCacheList General Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
SEssentialFileCacheList General Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
bAlwaysActive General 1
SIntroMovie General Fallout INTRO Vsk.bik
SMainMenuMovieIntro General Do not set to 0, it will display a pink screen on startup (BethINI error)
bRenderLocalMapContinually General 0
bLoadFaceGenHeadEGTFiles General 0
uiEGTClampSize General 30
uiFaceGenMaxEGTDataSize General 67108864
uiFaceGenMaxEGMDataSize General 67108864
bUseEyeEnvMapping General 1
bFixFaceNormals General 0
bFaceMipMaps General 1
bFaceGenTexturing General 1
bActivateAllQuestScripts General 0
bUseMultibounds General 1
uGridsToLoad General 5 Do not edit
fAnimationDefaultBlend General 0.2
fAnimationMult General 1
bUseOptimizedTextureLoading General 1
bWarnOnMissingFileEntry General 0
bFixAIPackagesOnLoad General 0
bAnimateDoorPhysics General 0
bQueueWarnings General 0
bCheckPurgedTextureList General 0
bShowLoadingAreaMessage General 0
iNumHWThreads General 2 Values above 3 have no effect, and the setting has nothing to do with the number of CPU cores.
uExterior Cell Buffer General 36 Do not edit
uInterior Cell Buffer General 3 Do not edit
bPreemptivelyUnloadCells General 0 Safe to enable

GeneralWarnings

Name Category Default Value Notes
SGeneralMasterMismatchWarning GeneralWarnings One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
SMasterMismatchWarning GeneralWarnings One of the files that "%s" is dependent on has changed since the last save.

Grass

Name Default Value Notes
b30GrassVS 0 When enabled it allows drawing more grass with better performance.
bDrawShaderGrass 1 Enables grass rendering, 0 disables all grass for better performance.
fGrassWindMagnitudeMax 125
fGrassWindMagnitudeMin 5
iMinGrassSize 80
fGrassDefaultStartFadeDistance 3500 Default value for the slider in the "Display" menu. Not useful to tweak.
fGrassMaxStartFadeDistance 7000 Maximum value for the slider in the "Display" menu. Max value is 7000. Not useful to tweak.
fGrassMinStartFadeDistance 0 Minimum value for the slider in the "Display" menu. Not useful to tweak.
bGrassPointLighting 0
iGrassDensityEvalSize 2
iMaxGrassTypesPerTexure 2
fGrassStartFadeDistance 3733.33 Distance at which grass starts to fade.

Hacking

Name Default Value Notes
fHackingMinSkillVeryHard 100
fHackingMinSkillHard 75
fHackingMinSkillAverage 50
fHackingMinSkillEasy 25
fHackingMinSkillVeryEasy 0

HAVOK

Name Default Value Notes
fCharControllerWarpDistSqr 6000000
fMaxTime 0.0137652
bDisablePlayerCollision 0 Disables the player collision allowing them to go through all objects
fCameraCasterPlayerSize 1
fCameraCasterSize 10
iHavokSkipFrameCountTEST 0
fQuadrupedPitchMult 1
fJumpAnimDelay 0.75
iSimType 1
fCameraCasterFadeSittingRadius 45
iEntityBatchRemoveRate 100
fMaxPickTimeVATS 0.04
fMaxPickTime 0.004
bAddBipedWhenKeyframed 1
fMoveLimitMass 95 The NIF mass value at which an object becomes unpushable by the player or other actors
iUpdateType 0

HeadTracking

Name Category Default Value Notes
fUpdateDelayNewTargetSecondsMax HeadTracking 10
fUpdateDelayNewTargetSecondsMin HeadTracking 6
fUpdateDelaySecondsMax HeadTracking 44682
fUpdateDelaySecondsMin HeadTracking 1
iUpdateActorsPerFrame HeadTracking 1
bDisableHeadTracking HeadTracking 0

HIT

Name Category Default Value Notes
sSpine1 HIT 0.6, 0.8
sSpine2 HIT 0.5, 0.7
sHitStart HIT Bip01 Spine1
sHitSpot HIT Bip01 Spine2
fBFMin HIT 0
fHFMin HIT 0
fMinHeirGain HIT 0.3
fMinVelGain HIT 0.95
fKnockDownTime HIT 0.25
fGetUpTime HIT 1

Imagespace

Name Default Value Notes
bDoDepthOfField 1 Enables Depth of field, can be a bit heavy however it's only used in conversations and VATS.

Interface

Name Category Default Value Notes
fDlgHeadingDegStop Interface 0.2
fDlgHeadingDegStart Interface 13
fMenuBGBlurRadius Interface 2
fRSMFaceSliderDefaultMax Interface 44684
fRSMFaceSliderDefaultMin Interface -3.5
fRSMStartingZoom Interface 0.7
bHideUnavailablePerks Interface 0
iSafeZoneYWide Interface 15
iSafeZoneXWide Interface 15
iSafeZoneY Interface 15
iSafeZoneX Interface 15
fMenuPlayerLightDiffuseBlue Interface 0.8
fMenuPlayerLightDiffuseGreen Interface 0.8
fMenuPlayerLightDiffuseRed Interface 0.8
fMenuPlayerLightAmbientBlue Interface 0.25
fMenuPlayerLightAmbientGreen Interface 0.25
fMenuPlayerLightAmbientRed Interface 0.25
fKeyRepeatTime Interface 500
bActivatePickUseGamebryoPick Interface 0
fActivatePickSphereRadius Interface 16
fMenuBackgroundOpacity Interface 0.76
fPopUpBackgroundOpacity Interface 0.87
iMaxViewCasterPicksGamebryo Interface 10
iMaxViewCasterPicksHavok Interface 10
iMaxViewCasterPicksFuzzy Interface 5
bUseFuzzyPicking Interface 1
fInterfaceTintB Interface 0.8824
fInterfaceTintG Interface 0.9843
fInterfaceTintR Interface 0.6314
fMenuModeAnimBlend Interface 0
fHudOpacity Interface 1
uPipboyColor Interface 4290134783
bDisable360Controller Interface 0 Enables or disables controller usage.

InterfaceFX

Name Category Default Value Notes
SScanlineTexture InterfaceFX Data\Textures\Pipboy3000\PipboyScanlines.dds
iDistortMaxInterval InterfaceFX 4500
fDistortDuration InterfaceFX 500
fDistortHorizontalScale InterfaceFX 1
fDistortVerticalScale InterfaceFX 5
fDefaultScanlineFrequency InterfaceFX 100
fDefaultBlurIntensity InterfaceFX 0.2
fDefaultBlurRadius InterfaceFX 0.3
fScreenLightRadius InterfaceFX 6
fScreenLightBaseIntensity InterfaceFX 0.6
fScreenLightVertHoldRate InterfaceFX 0.05
fScreenLightPulseModifier InterfaceFX 1
fScreenLightBurstModifier InterfaceFX 0.25
fPulseRadiusIntensity InterfaceFX 0.5
fPulseBrightenIntensity InterfaceFX 0.25
fDefaultShudderIntensity InterfaceFX 0.05
fDefaultShudderDuration InterfaceFX 250
fDefaultVertHoldDuration InterfaceFX 500
fMiniBurstIntensity InterfaceFX 44682
fMiniBurstDuration InterfaceFX 200
fDefaultBurstIntensity InterfaceFX 2
fDefaultBurstDuration InterfaceFX 200
fBlurIntensityMenus InterfaceFX 44682
fBlurRadiusMenus InterfaceFX 0.3
fScanlineFrequencyMenus InterfaceFX 0
fBlurIntensityHUD InterfaceFX 44593
fBlurRadiusHUD InterfaceFX 2
fScanlineFrequencyHUD InterfaceFX 0
fHUDShudderDefaultIntensity InterfaceFX 0.1
fHUDShudderDefaultDuration InterfaceFX 500
bUseOptimizedMenuRendering InterfaceFX 0
fMenuPackerBufferSize InterfaceFX 20

Landscape

Name Category Default Value Notes
fLandFriction Landscape 44683
SDefaultLandDiffuseTexture Landscape DirtWasteland01.dds
iLandBorder2B Landscape 0
iLandBorder2G Landscape 0
iLandBorder2R Landscape 0
iLandBorder1B Landscape 0
iLandBorder1G Landscape 255
iLandBorder1R Landscape 255
fLandTextureTilingMult Landscape 2

LANGUAGE

Name Category Default Value Notes
SThumbstick LANGUAGE No Default string. Must be loaded from INIFile
SSysUtil_DirtyDisc LANGUAGE No Default string. Must be loaded from INIFile
SSysUtil_DiscEject LANGUAGE No Default string. Must be loaded from INIFile
SSysUtil_SaveDataInsufficientSpace LANGUAGE No Default string. Must be loaded from INIFile
SSysUtil_SaveDataCreateNew LANGUAGE No Default string. Must be loaded from INIFile
SSysUtil_GameDataCorrupt LANGUAGE No Default string. Must be loaded from INIFile
SSysUtil_GameDataInsufficientSpace LANGUAGE No Default string. Must be loaded from INIFile
SSysUtil_AutoSaveWarning LANGUAGE No Default string. Must be loaded from INIFile
SSysUtil_Retry LANGUAGE No Default string. Must be loaded from INIFile
SFailureMessage LANGUAGE No Default string. Must be loaded from INIFile

Loading

Name Category Default Value Notes
iNumLocationSpecificScreens Loading 1
fLoadingInitUpdateInterval Loading 3
fMainMenuBkgdUpdateInterval Loading 10
fLoadingBkgdUpdateInterval Loading 10
fLoadingTextUpdateInterval Loading 10
iMaxScreens_MainMenu Loading 20
iMaxScreens Loading 4
SInitialSound Loading fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
STitleMusic Loading MainTitle
SMainMenuBackground Loading main_background
SWelcomeScreen4 Loading loading_screen01
SWelcomeScreen3 Loading loading_screen_BGS
SWelcomeScreen2 Loading loading_screen_bethsoft
SWelcomeScreen1 Loading loading_screen_legal

LOD

Name Default Value Notes
iFadeNodeMinNearDistance 500
bDisplayLODLand 1
fLODLandVerticalBias 0
fActorLODMin 2
fItemLODMin 1
fObjectLODMin 1
fTalkingDistance 1000
fLodDistance 500
fFadeOutTime 2
fFadeInTime 44593
fDistanceMultiplier 1
fLODBoundRadiusMult 10
fLODFadeOutMultItems 3 Distance at which items start to fade, controlled by the in-game "Item fade" slider in the "Display" menu but tweaking it in the ini can allow you to go past the slider maximum.
fLODFadeOutMultObjects 5
fLODFadeOutMultActors 6
fLODMultTrees 0.5000

LookIK

Name Category Default Value Notes
fMinTrackingDist LookIK 12
fMaxTrackingDist LookIK 1500

MAIN

Name Default Value Notes
fQuestScriptDelayTime 5

Menu

Name Default Value Notes
iDebugTextFont 3
fCreditsScrollSpeed 40
iConsoleLineSpacing 35
iConsoleTextYPos 940
iConsoleTextXPos 30
iConsoleFont 2
iConsoleVisibleLines 20
iConsoleHistorySize 50

MESSAGES

Name Category Default Value Notes
bSkipInitializationFlows MESSAGES 1
bSkipProgramFlows MESSAGES 1
iFileLogging MESSAGES 0

NavMeshGeneration

Name Default Value Notes
bGlobalNavMeshCheck 0

Online

Name Default Value Notes
bXenonLoadDownloadedContent 1
uXenonPresenceUpdateInterval 600000

Pathfinding

Name Default Value Notes
fCreatureCombatTurnSpeedScale 45658
fCreatureTurnSpeedScale 45658
fAICombatTurnSpeedScale 44683
fAITurnSpeedScale 44682
fAvoidanceAvoidAllRadius 100
fRepathingWaitDistance 20
fRunningWiderConeAngle 30
fAvoidanceWiderConeAngle 60
fAvoidanceConeAngle 45
fAvoidanceDetectionTime 0.5
fAvoidanceTimeCheck 0.75
fAvoidanceIgnoreMinTime 44683
fAvoidanceIgnoreTime 5
fAvoidanceMinWaitTime 0.25
fAvoidanceDefaultWaitTime 5
bUseActorAvoidance 1
bBackgroundPathing 1
bUseAlternateSmoothingForPrime 1
bUseRayCasts 1
bUseOldPathSmoothing 0
bCreateDebugInfo 0
bUseObstacleAvoidance 1 Allows for objects flagged as "obstacles" to cut the navmesh at runtime.
bUseStraightLineCheckFirst 1
bCutDoors 1 Enables doors to update their navcuts. With this off doors will still be cut but will not update their cut with animation position.
fObstacleUpdateDeltaWhenMoving 1
bBackgroundNavmeshUpdate 1
fPOVSmootherAvoidNodeCost 7

Pathing

Name Default Value Notes
fINIDetectDoorsForPathingTime 0.5
fFindClosestEdgesRadius 512

Pipboy

Name Default Value Notes
fLightEffectLightFadeDuration 500
fLightEffectFadeDuration 800
fScrollKnobRate 0.0015
fScrollKnobIncrement -0.1
fTabKnobMaxPosition 44682
fTabKnobMinPosition -0.5
fTabKnobMoveRate 0.0075
fBlurRadiusPipboy 44684
fBlurIntensityPipboy 0.25
fScanlineFrequencyPipboy 100
bEnableFlickerPipboy 1
bUsePipboyMode 1

RagdollAnim

Name Category Default Value Notes
fCameraDist RagdollAnim 1000
bLookIK RagdollAnim 1
bGrabIK RagdollAnim 1
bFootIK RagdollAnim 1
bRagdollAnim RagdollAnim 1

RenderedMenus

Name Default Value Notes
fRaceSexMenuDistortDuration RenderedMenus 50

RenderedTerminal

Name Category Default Value Notes
fScreenLightColorB RenderedTerminal 0.62
fScreenLightColorG RenderedTerminal 0.74
fScreenLightColorR RenderedTerminal 0.68
fScreenLightRadius RenderedTerminal 80
fScreenLightBaseIntensity RenderedTerminal 44593
bUseRenderedTerminals RenderedTerminal 1
fRenderedTerminalFOV RenderedTerminal 0.15
fRenderedTerminalVPos RenderedTerminal 0.38
fRenderedTerminalHPos RenderedTerminal 0
fRenderedTerminalZoom RenderedTerminal 36
fRenderedTerminalScanlineScale RenderedTerminal 130
fRaceSexMenuScale RenderedTerminal 0.5
fRaceSexMenuZoom RenderedTerminal 70
fRaceSexMenuVPos RenderedTerminal -0.6
fRaceSexMenuHPos RenderedTerminal 0

SaveGame

Name Default Value Notes
bDisplayMissingContentDialogue 1
bCopySaveGameToHostOrMemStick 0
bAllowProfileTransfer 0
iSaveGameBackupCount 1
bAllowScriptedForceSave 1
bAllowScriptedAutosave 1
bUseSaveGameHistory 0

SpeedTree

Name Default Value Notes
fLODTreeMipMapLODBias -0.75
fLocalTreeMipMapLODBias -0.25
iCanopyShadowScale 512
fTreeForceMinBudAngle -1
fTreeForceLeafDimming -1
fTreeForceBranchDimming -1

TerrainManager

Name Default Value Notes
bKeepLowDetailTerrain 1
uTerrainTextureFadeTime 1000
fDetailTextureScale 3
fHighTreeLoadDistance 40000
fLowTreeLoadDistance 10000
fDefaultTreeLoadDistance 25000
fHighBlockLoadDistanceLow 50000
fLowBlockLoadDistanceLow 25000
fDefaultBlockLoadDistanceLow 50000
fMorphEndDistanceMult 0.65
fMorphStartDistanceMult 0.7
bUseDistantTrees 1 Enables Tree LOD, can be disabled for performance or visual preference.
bUseDistantObjectBlocks 1
bUseNewTerrainSystem 1 Enables new terrain system, keep enabled.
uDistantTreeBlockCacheSizePerCell 1
fTreeLoadDistance 26000
fBlockLoadDistanceLow 50000 Max distance to render normal LOD.
fBlockLoadDistance 125000 Max distance to render "High Priority" LOD.
fSplitDistanceMult 0.7500

TestAllCells

Name Default Value Notes
bFileShowTextures 1
bFileShowIcons 1
bFileSkipIconChecks 0
bFileTestLoad 0
bFileNeededMessage 1
bFileGoneMessage 1
bFileCheckModelCollision 0
bFileSkipModelChecks 0

VATS

Name Category Default Value Notes
fVatsLightColorB VATS 0.35
fVatsLightColorG VATS 0.35
fVatsLightColorR VATS 0.35
fVATSLightElevation VATS 100
fVATSLightDistance VATS 100
fVATSLightAngle VATS 0
fVATSLightLevelMax VATS 65
fVATSLightLevelMin VATS 20
SScanlineTexture VATS Data\Textures\Pipboy3000\PipboyScanlines.dds
fPulseRadius VATS 0.05
fPulseIntensity VATS 0.3
fBurstIntensity VATS 5
fBurstDuration VATS 200
fScanModeScanlineFrequency VATS 150
fScanModeVerticalScale VATS 2
fScanModeDuration VATS 250
iDistortMaxInterval VATS 4500
fDistortDuration VATS 500
fDistortHorizontalScale VATS 1
fDistortVerticalScale VATS 5
fBlurIntensity VATS 0.5
fBlurRadius VATS 4
fScanlineFrequency VATS 125

Voice

Name Default Value Notes
SFileTypeGame ogg

Water

Name Default Value Notes
iWaterNoiseResolution 256
fRefractionWaterPlaneBias 3
uNearWaterPoints 8 Used for audio emitters that play "near water" sounds.
uNearWaterRadius 1000 Used for audio emitters that play "near water" sounds.
fInteriorWaterReflectionThreshold 10
fExteriorWaterReflectionThreshold 300
uMaxInteriorWaterReflections 4
uMaxExteriorWaterReflections 2
fWaterGroupHeightRange 10
fWadingWaterTextureRes 512
fWadingWaterQuadSize 2048
bForceHighDetailLandReflections 0
bForceLowDetailReflections 0 Forces very low quality reflections of landscape represented by dark silhouettes.
bReflectExplosions 0
bUsePerWorldSpaceWaterNoise 1
bUseWaterDepth 1 Enables water fade on the shores. Can be disabled for more performance.
bUseWaterHiRes 0 Pointless to change, is only a toggle for a line in RendererInfo.txt.
fTileTextureDivisor 27485
fSurfaceTileSize 2048
bUseWaterDisplacements 1 Enables water ripples such as when walking through water. Also disables bUseBulletWaterDisplacements if turned off. Can be disabled for performance.
bUseBulletWaterDisplacements 1 Enables water ripple effects when shot. Can be disabled for performance.
bForceHighDetailReflections 1 Enables full scene reflections for water, if disabled the game will use reflection LOD. Very expensive setting when enabled.
bAutoWaterSilhouetteReflections 0
bUseWaterRefractions 1 Enables water reflections for landscape, can be disabled for performance though may reveal missing distant underwater terrain due to the water becoming more transparent.
iWaterBlurAmount 4 Amount of blur to apply to water reflections, values over 6 are broken.
bUseWaterReflectionBlur 1 Enables blur on reflections.
bUseWaterReflections 1 Enables water reflections for landscape, can be disabled for performance though not recommended due to the water becoming dark and also being able to see missing distant underwater terrain.
iWaterReflectHeight 1024
iWaterReflectWidth 1024

Weather

Name Default Value Notes
fSunGlareSize 800
fSunBaseSize 750
bPrecipitation 1

No Category

Name Default Value Notes
fWeaponInteriorFarAttenuationMod 0.75
fWeaponInteriorFarVolumeMod 0.1
fWeaponInteriorNearAttenuationMod 3
fWeaponInteriorNearVolumeMod 1
iConcentricLengthMaxAverage 200
iConcentricLengthMaxEasy 200
iConcentricLengthMaxHard 200
iConcentricLengthMaxVeryEasy 200
iConcentricLengthMaxVeryHard 200
iConcentricLengthMinAverage 200
iConcentricLengthMinEasy 200
iConcentricLengthMinHard 200
iConcentricLengthMinVeryEasy 200
iConcentricLengthMinVeryHard 200
iDetectionHighNumPicks 40
iLastHDRSetting -1
iLowProcessingMilliseconds 2
iSweetSpotLengthMaxAverage 100
iSweetSpotLengthMaxEasy 200
iSweetSpotLengthMaxHard 50
iSweetSpotLengthMaxVeryEasy 400
iSweetSpotLengthMaxVeryHard 25
iSweetSpotLengthMinAverage 100
iSweetSpotLengthMinEasy 200
iSweetSpotLengthMinHard 50
iSweetSpotLengthMinVeryEasy 400
iSweetSpotLengthMinVeryHard 25
fAvoidanceAvoidNodeCost 2
fLowPerfCombatantVoiceDistance 1000

See Also