This is an introduction to INI files and a full list of INI properties used in Fallout: New Vegas.
The 2 INI files the game uses are Fallout.ini and FalloutPrefs.ini. If these are not present in Documents\My Games\FalloutNV they will be generated and populated by FalloutNVLauncher.exe upon launch. For a better browsing experience this page will not list unused ini settings and will instead list them here: Unused INI Settings.
Types of properties used
All properties start with a letter indicating the type of value you can enter as valid.
| Abbreviation |
Meaning
|
| b |
Boolean
|
| s |
String
|
| i |
Integer
|
| u |
Unsigned Integer
|
| f |
Floating-point Number
|
FalloutCustom.ini
If the user has JIP LN NVSE installed, the game will be able to read a third INI file in the same location as the others, named FalloutCustom.ini, akin to the same type of INI present in Fallout 4 and Skyrim.
This type of INI is supposed to be populated by the user with pre-existing properties from the other 2 INI's and with values of their choosing, these will take priority over the original properties and allow INI editing while keeping defaults intact.
Example of how FalloutCustom is used:
| Fallout.ini |
FalloutCustom.ini |
Used by the game
|
| bFaceMipMaps=1 |
bFaceMipMaps=0 |
bFaceMipMaps=0
|
All properties in Fallout.ini and FalloutPrefs.ini
Archive
| Name
|
Default Value
|
Notes
|
| bInvalidateOlderFiles
|
1
|
| SInvalidationFile
|
|
| iRetainFilenameOffsetTable
|
1
|
| iRetainFilenameStringTable
|
1
|
| iRetainDirectoryStringTable
|
1
|
| bCheckRuntimeCollisions
|
0
|
| SArchiveList
|
Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
|
| bUseArchives
|
1
|
Audio
| Name
|
Default Value
|
Notes
|
| fFilterdBAttenuation
|
44692
|
| fFilterPEQGain
|
-15
|
| fFilterDistortionGain
|
-7.5
|
| iVoiceDecodeBufferSize
|
32768
|
| iMaxFX
|
128
|
| bEnableEnviroEffectsOnPC
|
0
|
Enables 3D audio post processing effects. Only usable on pre-Vista Windows or through WINE.
|
| iAudioHWThread
|
2
|
| iMaxSizeForCachedSound
|
256
|
| iAudioCacheSize
|
2048
|
| bEnableAudioCache
|
1
|
| iAttenuationDialogMenuMute
|
3000
|
| iAttenuationEffectiveSilence
|
9000
|
| fDialogueFadeSecondsOut
|
1
|
| fDialogueFadeSecondsIn
|
2
|
| fDialogueFadeDecibels
|
6
|
| fMasterVolumeMult
|
44621
|
| fAudioDebugDelay
|
0
|
| bUseAudioDebugInformation
|
1
|
Turning this off disables unnecessary copy operations performed on sound data for better performance.
|
| bMultiThreadAudio
|
0
|
| fNightTime
|
20
|
| fDuskTime
|
18
|
| fDayTime
|
8
|
| fDawnTime
|
5
|
| fDialogMaxDistance
|
2000
|
| fDialogMinDistance
|
600
|
| bEnableAudio
|
1
|
| fDBVoiceAttenuationIn2D
|
2
|
| fDialogHitSoundCooldownMax
|
4
|
| fDialogHitSoundCooldownMin
|
2
|
| fHardLandingDamageThreshold
|
500
|
| iMaxImpactSoundCount
|
32
|
| fMaxFootstepDistance
|
1100
|
| fPlayerFootVolume
|
0.65
|
| fCollisionSoundHeavyThreshold
|
60
|
| fLargeWeaponSpeedMax
|
0.95
|
| fMediumWeaponSpeedMax
|
44562
|
| fLargeWeaponWeightMin
|
25
|
| fMediumWeaponWeightMin
|
8
|
| fGlassLargeMassMin
|
25
|
| fGlassMediumMassMin
|
8
|
| fMetalLargeMassMin
|
25
|
| fMetalMediumMassMin
|
8
|
| fChainLargeMassMin
|
30
|
| fChainMediumMassMin
|
5
|
| fSkinLargeMassMin
|
30
|
| fSkinMediumMassMin
|
5
|
| fEarthLargeMassMin
|
30
|
| fEarthMediumMassMin
|
5
|
| fStoneLargeMassMin
|
30
|
| fStoneMediumMassMin
|
5
|
| fWoodLargeMassMin
|
15
|
| fWoodMediumMassMin
|
7
|
| iCollisionSoundTimeDelta
|
150
|
| fCreatureRadioMax
|
2000
|
| fCreatureRadioMin
|
200
|
| fRadioDialogMute
|
0.5
|
| fRadioStaticAtOuterRadiusPct
|
0.1
|
| iRadioStationTimeout
|
1000
|
| iRadioUpdateInterval
|
250
|
Interval in milliseconds to do broadcast range checks for radio Talking Activators, can cause stutter so increasing this value can help reduce it.
|
| iMusicSynchOverride
|
0
|
| iMusicTransitionInMS
|
1000
|
| fRegionLoopFadeOutTime
|
5
|
| fRegionLoopFadeInTime
|
5
|
| fASFadeStartTime
|
2
|
| fASFadeOutTime
|
10
|
| fASFadeInTime
|
2
|
| fMainMenuMusicVolume
|
0.6
|
Changes the volume of the main menu music, useful to change since the game has no audio setting for the main menu music.
|
| fMinSoundVel
|
10
|
| fDialogueHeadYawExaggeration
|
2
|
| fDialogueHeadRollExaggeration
|
2
|
| fDialogueHeadPitchExaggeration
|
2
|
| fDefaultRadioVolume
|
0.5
|
| fDefaultMusicVolume
|
0
|
| fDefaultEffectsVolume
|
1
|
| fDefaultVoiceVolume
|
0.6
|
| fDefaultFootVolume
|
0.5
|
| fDefaultMasterVolume
|
1
|
BackgroundLoad
| Name
|
Default Value
|
Notes
|
| iPostProcessTaskWarningMilliseconds
|
20
|
| iPostProcessMillisecondsEditor
|
50
|
| iPostProcessMillisecondsLoadingQueuedPriority
|
20
|
| iPostProcessMilliseconds
|
5
|
| bBackgroundLoadLipFiles
|
0
|
When enabled it reduces stutter when loading multiple NPCs.
|
| bUseMultiThreadedFaceGen
|
1
|
| iAnimationClonePerLoop
|
5
|
| bSelectivePurgeUnusedOnFastTravel
|
0
|
When enabled it forces cells to unload on fast travel to lessen memory usage.
|
| bUseMultiThreadedTrees
|
1
|
BlurShader
| Name
|
Default Value
|
Notes
|
| bDoHighDynamicRange
|
1
|
Enables HDR
|
BudgetCaps
| Name
|
Category
|
Default Value
|
Notes
|
| bIncludeWaterInMNumberCalculations
|
BudgetCaps
|
1
|
| uCityLODBudgetAdjustment
|
BudgetCaps
|
5242880
|
| fMsHavokTriCount
|
BudgetCaps
|
0.001
|
| fMsLightCount
|
BudgetCaps
|
0.01
|
| fMsLightExcessGeometry
|
BudgetCaps
|
0.01
|
| fMsTriangleCount
|
BudgetCaps
|
0.0001
|
| fMsEmittersCount
|
BudgetCaps
|
0.01
|
| fMsParticlesCount
|
BudgetCaps
|
0.001
|
| fMsAnimatedObjectsCount
|
BudgetCaps
|
0.05
|
| fMsActiveRefCount
|
BudgetCaps
|
0.05
|
| uHavokTriCountInterior
|
BudgetCaps
|
5000
|
| uDecalCountInterior
|
BudgetCaps
|
500
|
| uLightExcessGeometryInterior
|
BudgetCaps
|
5
|
| uLightCountInterior
|
BudgetCaps
|
10
|
| uWaterMemoryInterior
|
BudgetCaps
|
10485760
|
| uTextureMemoryInterior
|
BudgetCaps
|
104857600
|
| uGeometryMemoryInterior
|
BudgetCaps
|
10485760
|
| uWaterCountInterior
|
BudgetCaps
|
10
|
| uTriangleCountInterior
|
BudgetCaps
|
100000
|
| uGeometryCountInterior
|
BudgetCaps
|
1000
|
| uEmittersCountInterior
|
BudgetCaps
|
50
|
| uParticlesCountInterior
|
BudgetCaps
|
5000
|
| uAnimatedObjectsCountInterior
|
BudgetCaps
|
50
|
| uActiveRefCountInterior
|
BudgetCaps
|
100
|
| uActorRefCountInterior
|
BudgetCaps
|
20
|
| uRefCountInterior
|
BudgetCaps
|
1000
|
| uHavokTriCount
|
BudgetCaps
|
5000
|
| uLightExcessGeometry
|
BudgetCaps
|
100
|
| uLightCount
|
BudgetCaps
|
10
|
| uTriangleCount
|
BudgetCaps
|
100000
|
| uEmittersCount
|
BudgetCaps
|
50
|
| uParticlesCount
|
BudgetCaps
|
5000
|
| uAnimatedObjectsCount
|
BudgetCaps
|
50
|
| uActiveRefCount
|
BudgetCaps
|
100
|
CameraPath
| Name
|
Default Value
|
Notes
|
| iTake
|
0
|
| SDirectoryName
|
|
| iFPS
|
60
|
Combat
| Name
|
Default Value
|
Notes
|
| bVATSProjectileDebug
|
0
|
| fProjectileDebugDuration
|
5
|
| bProjectileDebug
|
0
|
| fDebugCombatProjectileLOSTime
|
5
|
| bDebugCombatProjectileLOS
|
0
|
| fDebugCombatTextSize
|
0.5
|
| bDebugCombatDetectionEvents
|
0
|
Enables LOS detection debug visuals for actors in combat
|
| bDisableCombatGroupStrategies
|
1
|
| bEncounterZoneTargetRestrict
|
1
|
| bDisableCombatDialogue
|
0
|
| bDebugCombatCoverReservationsText
|
0
|
| bDebugCombatCoverReservations
|
0
|
| bDebugCombatUnreachableLocations
|
0
|
| bDebugCombatGuardRadius
|
0
|
| fIronSightsZoomDefault
|
50
|
| bIronSightsZoomEnable
|
1
|
| fAimChaseLookingMult
|
3
|
| fAimDownDegrees
|
90
|
| fAimUpDegrees
|
90
|
| bDisableNPCAttacks
|
0
|
Disables attacks from all actors. Actors will still enter the combat state and will still aim their weapons and follow the target but will never attack
|
| bPlayHitLocationIdles
|
1
|
| iMaxHiPerfCombatCount
|
4
|
| fMinBloodDamage
|
1
|
| fHitVectorDelay
|
0.4
|
| iShowHitVector
|
0
|
| bDismemberOneLimb
|
0
|
| bVatsAlwaysHit
|
0
|
| bAimSights
|
0
|
| bLaserSights
|
0
|
Controls
| Name
|
Category
|
Notes
|
| iLanguage
|
0
|
| bUse Joystick
|
1
|
| iXenonVertLookAccel
|
2
|
| iXenonHorizLookAccel
|
2
|
| fXenonMinLookSpeed
|
0.05
|
| fForwardBias
|
44743
|
| fJoystickLookLRMult
|
0.02
|
| fJoystickLookUDMult
|
0.02
|
| fJoystickMoveLRMult
|
1
|
| fJoystickMoveFBMult
|
1
|
| iJoystickLookLeftRight
|
3
|
| iJoystickLookUpDown
|
6
|
| iJoystickMoveLeftRight
|
1
|
| iJoystickMoveFrontBack
|
2
|
| fMinAnalogRunSpeed
|
0.7
|
| fMinAnalogWalkSpeed
|
0.1
|
| fXenonMenuStickSpeedPlayerRotMod
|
3000
|
| fXenonMenuStickSpeedMaxMod
|
5
|
| fXenonMenuStickSpeed
|
300
|
| iXenonMenuStickDeadZone
|
20000
|
| fXenonHorizLookSpeed
|
1500
|
| fMouseSensitivity
|
0.002
|
Copy
| Name
|
Default Value
|
Notes
|
| SCopyProtectionMessage2
|
Insert the Fallout Disc.
|
| SCopyProtectionTitle2
|
Fallout Disc Not Found
|
| SCopyProtectionMessage
|
Unable to find a CD-ROM/DVD drive on this computer.
|
| SCopyProtectionTitle
|
CD-ROM Drive Not Found
|
Decals
| Name
|
Default Value
|
Notes
|
| bSkinnedDecals
|
1
|
| bDecalOcclusionQuery
|
1
|
Culls spawned decals (e.g bullet impact) when the decal is completely hidden from view for better performance. Best left enabled.
|
| bProfileDecals
|
0
|
| uMaxDecals
|
50
|
Max amount of spawned object decals (such as from firearms) until they start to fade, more decals can spawn then the maximum.
|
| uMaxSkinDecalPerActor
|
3
|
Unlike uMaxDecals this is the hard limit per actor.
|
| uMaxSkinDecals
|
24
|
Max skinned decals allowed in general.
|
Display
| Name
|
Default Value
|
Notes
|
| iAutoViewMinDistance
|
2000
|
| iAutoViewHiFrameRate
|
40
|
| iAutoViewLowFrameRate
|
20
|
| bAutoViewDistance
|
0
|
| fPipboy1stPersonFOV
|
47
|
Pipboy and Terminal FOV.
|
| fDefault1stPersonFOV
|
55
|
First-person Field of View.
|
| fDefaultWorldFOV
|
75
|
World FOV.
|
| fDefaultFOV
|
75
|
| fNearDistance
|
5
|
| fNoLODFarDistancePct
|
1
|
| fNoLODFarDistanceMax
|
10240
|
| fNoLODFarDistanceMin
|
100
|
| bDoTestHDR
|
0
|
| bImageSpaceEffects
|
1
|
| bDo30VFog
|
1
|
Not used / broken.
|
| SScreenShotBaseName
|
ScreenShot
|
| fScopeScissorAmount
|
0.3
|
| bUseSunbeams
|
0
|
Broken effect.
|
| iDebugTextLeftRightOffset
|
10
|
| iDebugTextTopBottomOffset
|
20
|
| bShowMenuTextureUse
|
1
|
| fGammaMax
|
0.6
|
| fGammaMin
|
44652
|
| fShadowFadeTime
|
1
|
| iPresentInterval
|
1
|
Setting for Vsync, 0 = Off and 1 = On. Higher values toggle fractional V-Sync though not recommended as it's very laggy and disables Variable Refresh Rate.
|
| bUseFakeFullScreenMotionBlur
|
0
|
| bShadowsOnGrass
|
0
|
Non functional
|
| bActorSelfShadowing
|
0
|
Non functional
|
| fLandLOFadeSeconds
|
15
|
| fLODNoiseMipBias
|
0
|
Controls the bias of what mip resolutions to use, 0 is default behavior, negative is lower quality, and higher values are higher quality.
|
| bLODNoiseAniso
|
1
|
| bMTRendering
|
0
|
Non functional
|
| fSkinnedDecalLOD2
|
800
|
| fSkinnedDecalLOD1
|
500
|
| fSkinnedDecalLOD0
|
300
|
| fEyeEnvMapLOD2
|
800
|
| fEyeEnvMapLOD1
|
500
|
| fEnvMapLOD2
|
1800
|
Max distance to render Environment mapping effects (fake environment reflections) on objects. When outside this range the object uses less draw calls.
|
| fEnvMapLOD1
|
1500
|
Distance at which Environment mapping effects (fake environment reflections) start to fade on objects.
|
| fSpecularLODDefaultStartFade
|
500
|
Default value for the slider in the "Display" menu. Not useful to tweak.
|
| fSpecularLODMaxStartFade
|
2000
|
Maximum value for the slider in the "Display" menu. Not useful to tweak.
|
| fSpecularLODMinStartFade
|
200
|
Minimum value for the slider in the "Display" menu. Not useful to tweak.
|
| fSpecularLODRange
|
300
|
how long the fade lasts, increase for a less abrupt fade. fSpecularLODStartFade + fSpecularLODRange = Max specular range for objects. When outside of specular range the object uses less draw calls.
|
| fSpecularLODStartFade
|
560
|
Distance at which specular starts to fade.
|
| fShadowLODMaxStartFade
|
1000
|
| fShadowLODMinStartFade
|
100
|
| fShadowLODRange
|
200
|
| fShadowLODDefaultStartFade
|
200
|
| fLightLODMaxStartFade
|
3500
|
| fLightLODMinStartFade
|
200
|
| fLightLODRange
|
500
|
| fLightLODDefaultStartFade
|
1000
|
| bStaticMenuBackground
|
1
|
| bForcePow2Textures
|
0
|
| bForce1XShaders
|
0
|
Non functional, Oblivion leftover.
|
| bAllow20HairShader
|
1
|
| bAllowScreenShot
|
1
|
Allows taking screenshots with the PrtScrn key.
|
| bDoTexturePass
|
1
|
Enables or disables textures.
|
| bDoSpecularPass
|
1
|
Enables specularity on meshes with normal maps, disabling this will make the game look more dull and will also disable environment mapping. Not recommended to turn off if performance is needed, instead tweak the fSpecularLOD settings.
|
| bDoDiffusePass
|
1
|
| bDoAmbientPass
|
1
|
| bDoCanopyShadowPass
|
1
|
| bUseRefractionShader
|
1
|
| bUse Shaders
|
1
|
| iNPatches
|
0
|
| iLocation Y
|
0
|
| iLocation X
|
0
|
| fDecalLifetime
|
10
|
Time until spawned decals start to fade, object decals do not fade unless the count is over uMaxDecals. Skinned decals always countdown to the fade regardless if the max is reached or not.
|
| iScreenShotIndex
|
0
|
| fGamma
|
1
|
| iMaxAnisotropy
|
15
|
| bEnableEyefinity
|
0
|
| SD3DDevice
|
Your GPU
|
| iShadowFilter
|
2
|
| iShadowMapResolution
|
1024
|
The resolution of actor shadows.
|
| iActorShadowCountInt
|
6
|
The maximum amount of actor shadows to render in interiors.
|
| iActorShadowCountExt
|
6
|
The maximum amount of actor shadows to render in exteriors.
|
| fDecalLOD0
|
800
|
Max distance decals can be created, e.g. bullet holes created by firearms.
|
| fDecalLOD1
|
1000
|
Distance decals start to fade.
|
| fDecalLOD2
|
1500
|
Distance at which decals are fully faded out.
|
| fShadowLODStartFade
|
220
|
| fLightLODStartFade
|
1080
|
| iTexMipMapMinimum
|
0
|
| iTexMipMapSkip
|
0
|
| bTransparencyMultisampling
|
1
|
| iWaterMultiSamples
|
4
|
| iMultiSample
|
4
|
Antialising, valid values: 0 (Off), 2, 4, 8 (Highest).
|
| iShadowMode
|
3
|
| bDrawShadows
|
1
|
Enables rendering of actor shadows. Very expensive setting when enabled.
|
| bFull Screen
|
0
|
Enables fullscreen, increases performance when using D3D9.
|
| iSize H
|
720
|
Vertical screen resolution
|
| iSize W
|
1280
|
Horizontal screen resolution.
|
| iAdapter
|
0
|
| iMaxSkinDecalsPerFrame
|
3
|
| iMaxDecalsPerFrame
|
10
|
DistantLOD
| Name
|
Default Value
|
Notes
|
| iDistantLODGroupWidth
|
8
|
Fonts
| Name
|
Category
|
Default Value
|
Notes
|
| SFontFile_8
|
Fonts
|
Textures\Fonts\Glow_Futura_Caps_Large.fnt
|
| SFontFile_7
|
Fonts
|
Textures\Fonts\Baked-in_Monofonto_Large.fnt
|
| SFontFile_6
|
Fonts
|
Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
|
| SFontFile_5
|
Fonts
|
Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
|
| SFontFile_4
|
Fonts
|
Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
|
| SFontFile_3
|
Fonts
|
Textures\Fonts\Glow_Monofonto_Medium.fnt
|
| SFontFile_2
|
Fonts
|
Textures\Fonts\Monofonto_Large.fnt
|
| SFontFile_1
|
Fonts
|
Textures\Fonts\Glow_Monofonto_Large.fnt
|
Gameplay
| Name
|
Default Value
|
Notes
|
| iActorsDismemberedPerFrame
|
2
|
| bAllowHavokGrabTheLiving
|
0
|
| bEssentialTakeNoDamage
|
1
|
Disallows the killing of essential characters, despite what the name implies, essential characters can still take damage with this on (they will just go unconscious when they reach 0 HP). Disabling this allows actors flagged as essential to die, note if disabled it can break quests.
|
| bHealthBarShowing
|
0
|
| bSetDemigodMode
|
0
|
| iDifficulty
|
2
|
| iKillCamera
|
0
|
| bTrueIronSights
|
1
|
| bDisableDynamicCrosshair
|
0
|
| bSaveOnInteriorExteriorSwitch
|
1
|
| bSaveOnWait
|
1
|
| bCrossHair
|
1
|
| bGeneralSubtitles
|
0
|
| bDialogueSubtitles
|
1
|
General
| Name
|
Category
|
Default Value
|
Notes
|
| iIntroSequencePriority
|
General
|
3
|
| iPreloadSizeLimit
|
General
|
26214400
|
Do not edit, only affects the binkw32 playback buffer
|
| fLODActorAvoidanceDistance
|
General
|
500
|
| bTaskletActorAnimMovementUpdates
|
General
|
1
|
| bDisableAutoVanityMode
|
General
|
0
|
| bBorderRegionsEnabled
|
General
|
1
|
| fZoom3rdPersonSnapDist
|
General
|
50
|
| bRunActorMovementDuringRendering
|
General
|
1
|
| bRunDetectionDuringRendering
|
General
|
1
|
| iAIThread2HWThread
|
General
|
4
|
| iAIThread1HWThread
|
General
|
3
|
| bDisableAllGore
|
General
|
0
|
Disables all gore effects in the game, except those which have been placed in the game world as set dressing.
|
| iNumBitsForFullySeen
|
General
|
248
|
| bEnableBoundingVolumeOcclusion
|
General
|
1
|
| bDisplayBoundingVolumes
|
General
|
0
|
| bChangeTimeMultSlowly
|
General
|
1
|
| iFPSClamp
|
General
|
0
|
Sets the target FPS for the game, if the target is not met the games speed will either speed up or slow down depending on if the game is above or below the target, at 0 the game will stutter to keep synchronization. reduces stutter if not using 0. Setting is managed by NVTF and thus changing this setting does nothing when using it.
|
| SCharGenQuest
|
General
|
00102037
|
| SStartingCellY
|
General
|
|
| SStartingCellX
|
General
|
|
| SStartingWorld
|
General
|
|
| SStartingCell
|
General
|
|
| STestFile10
|
General
|
|
| STestFile9
|
General
|
|
| STestFile8
|
General
|
|
| STestFile7
|
General
|
|
| STestFile6
|
General
|
|
| STestFile5
|
General
|
|
| STestFile4
|
General
|
|
| STestFile3
|
General
|
|
| STestFile2
|
General
|
FalloutNV_lang.esp
|
| STestFile1
|
General
|
FalloutNV.esm
|
Used to force load FalloutNV.esm
|
| SUnessentialFileCacheList
|
General
|
Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
|
| SEssentialFileCacheList
|
General
|
Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
|
| bAlwaysActive
|
General
|
1
|
| SIntroMovie
|
General
|
Fallout INTRO Vsk.bik
|
| SMainMenuMovieIntro
|
General
|
|
Do not set to 0, it will display a pink screen on startup (BethINI error)
|
| bRenderLocalMapContinually
|
General
|
0
|
| bLoadFaceGenHeadEGTFiles
|
General
|
0
|
| uiEGTClampSize
|
General
|
30
|
| uiFaceGenMaxEGTDataSize
|
General
|
67108864
|
| uiFaceGenMaxEGMDataSize
|
General
|
67108864
|
| bUseEyeEnvMapping
|
General
|
1
|
| bFixFaceNormals
|
General
|
0
|
| bFaceMipMaps
|
General
|
1
|
| bFaceGenTexturing
|
General
|
1
|
| bActivateAllQuestScripts
|
General
|
0
|
| bUseMultibounds
|
General
|
1
|
| uGridsToLoad
|
General
|
5
|
Do not edit
|
| fAnimationDefaultBlend
|
General
|
0.2
|
| fAnimationMult
|
General
|
1
|
| bUseOptimizedTextureLoading
|
General
|
1
|
| bWarnOnMissingFileEntry
|
General
|
0
|
| bFixAIPackagesOnLoad
|
General
|
0
|
| bAnimateDoorPhysics
|
General
|
0
|
| bQueueWarnings
|
General
|
0
|
| bCheckPurgedTextureList
|
General
|
0
|
| bShowLoadingAreaMessage
|
General
|
0
|
| iNumHWThreads
|
General
|
2
|
Values above 3 have no effect, and the setting has nothing to do with the number of CPU cores.
|
| uExterior Cell Buffer
|
General
|
36
|
Do not edit
|
| uInterior Cell Buffer
|
General
|
3
|
Do not edit
|
| bPreemptivelyUnloadCells
|
General
|
0
|
Safe to enable
|
|
GeneralWarnings
| Name
|
Category
|
Default Value
|
Notes
|
| SGeneralMasterMismatchWarning
|
GeneralWarnings
|
One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
|
| SMasterMismatchWarning
|
GeneralWarnings
|
One of the files that "%s" is dependent on has changed since the last save.
|
Grass
| Name
|
Default Value
|
Notes
|
| b30GrassVS
|
0
|
When enabled it allows drawing more grass with better performance.
|
| bDrawShaderGrass
|
1
|
Enables grass rendering, 0 disables all grass for better performance.
|
| fGrassWindMagnitudeMax
|
125
|
| fGrassWindMagnitudeMin
|
5
|
| iMinGrassSize
|
80
|
| fGrassDefaultStartFadeDistance
|
3500
|
Default value for the slider in the "Display" menu. Not useful to tweak.
|
| fGrassMaxStartFadeDistance
|
7000
|
Maximum value for the slider in the "Display" menu. Max value is 7000. Not useful to tweak.
|
| fGrassMinStartFadeDistance
|
0
|
Minimum value for the slider in the "Display" menu. Not useful to tweak.
|
| bGrassPointLighting
|
0
|
| iGrassDensityEvalSize
|
2
|
| iMaxGrassTypesPerTexure
|
2
|
| fGrassStartFadeDistance
|
3733.33
|
Distance at which grass starts to fade.
|
Hacking
| Name
|
Default Value
|
Notes
|
| fHackingMinSkillVeryHard
|
100
|
| fHackingMinSkillHard
|
75
|
| fHackingMinSkillAverage
|
50
|
| fHackingMinSkillEasy
|
25
|
| fHackingMinSkillVeryEasy
|
0
|
HAVOK
| Name
|
Default Value
|
Notes
|
| fCharControllerWarpDistSqr
|
6000000
|
| fMaxTime
|
0.0137652
|
| bDisablePlayerCollision
|
0
|
Disables the player collision allowing them to go through all objects
|
| fCameraCasterPlayerSize
|
1
|
| fCameraCasterSize
|
10
|
| iHavokSkipFrameCountTEST
|
0
|
| fQuadrupedPitchMult
|
1
|
| fJumpAnimDelay
|
0.75
|
| iSimType
|
1
|
| fCameraCasterFadeSittingRadius
|
45
|
| iEntityBatchRemoveRate
|
100
|
| fMaxPickTimeVATS
|
0.04
|
| fMaxPickTime
|
0.004
|
| bAddBipedWhenKeyframed
|
1
|
| fMoveLimitMass
|
95
|
The NIF mass value at which an object becomes unpushable by the player or other actors
|
| iUpdateType
|
0
|
HeadTracking
| Name
|
Category
|
Default Value
|
Notes
|
| fUpdateDelayNewTargetSecondsMax
|
HeadTracking
|
10
|
| fUpdateDelayNewTargetSecondsMin
|
HeadTracking
|
6
|
| fUpdateDelaySecondsMax
|
HeadTracking
|
44682
|
| fUpdateDelaySecondsMin
|
HeadTracking
|
1
|
| iUpdateActorsPerFrame
|
HeadTracking
|
1
|
| bDisableHeadTracking
|
HeadTracking
|
0
|
HIT
| Name
|
Category
|
Default Value
|
Notes
|
| sSpine1
|
HIT
|
0.6, 0.8
|
| sSpine2
|
HIT
|
0.5, 0.7
|
| sHitStart
|
HIT
|
Bip01 Spine1
|
| sHitSpot
|
HIT
|
Bip01 Spine2
|
| fBFMin
|
HIT
|
0
|
| fHFMin
|
HIT
|
0
|
| fMinHeirGain
|
HIT
|
0.3
|
| fMinVelGain
|
HIT
|
0.95
|
| fKnockDownTime
|
HIT
|
0.25
|
| fGetUpTime
|
HIT
|
1
|
Imagespace
| Name
|
Default Value
|
Notes
|
| bDoDepthOfField
|
1
|
Enables Depth of field, can be a bit heavy however it's only used in conversations and VATS.
|
Interface
| Name
|
Category
|
Default Value
|
Notes
|
| fDlgHeadingDegStop
|
Interface
|
0.2
|
| fDlgHeadingDegStart
|
Interface
|
13
|
| fMenuBGBlurRadius
|
Interface
|
2
|
| fRSMFaceSliderDefaultMax
|
Interface
|
44684
|
| fRSMFaceSliderDefaultMin
|
Interface
|
-3.5
|
| fRSMStartingZoom
|
Interface
|
0.7
|
| bHideUnavailablePerks
|
Interface
|
0
|
| iSafeZoneYWide
|
Interface
|
15
|
| iSafeZoneXWide
|
Interface
|
15
|
| iSafeZoneY
|
Interface
|
15
|
| iSafeZoneX
|
Interface
|
15
|
| fMenuPlayerLightDiffuseBlue
|
Interface
|
0.8
|
| fMenuPlayerLightDiffuseGreen
|
Interface
|
0.8
|
| fMenuPlayerLightDiffuseRed
|
Interface
|
0.8
|
| fMenuPlayerLightAmbientBlue
|
Interface
|
0.25
|
| fMenuPlayerLightAmbientGreen
|
Interface
|
0.25
|
| fMenuPlayerLightAmbientRed
|
Interface
|
0.25
|
| fKeyRepeatTime
|
Interface
|
500
|
| bActivatePickUseGamebryoPick
|
Interface
|
0
|
| fActivatePickSphereRadius
|
Interface
|
16
|
| fMenuBackgroundOpacity
|
Interface
|
0.76
|
| fPopUpBackgroundOpacity
|
Interface
|
0.87
|
| iMaxViewCasterPicksGamebryo
|
Interface
|
10
|
| iMaxViewCasterPicksHavok
|
Interface
|
10
|
| iMaxViewCasterPicksFuzzy
|
Interface
|
5
|
| bUseFuzzyPicking
|
Interface
|
1
|
| fInterfaceTintB
|
Interface
|
0.8824
|
| fInterfaceTintG
|
Interface
|
0.9843
|
| fInterfaceTintR
|
Interface
|
0.6314
|
| fMenuModeAnimBlend
|
Interface
|
0
|
| fHudOpacity
|
Interface
|
1
|
| uPipboyColor
|
Interface
|
4290134783
|
| bDisable360Controller
|
Interface
|
0
|
Enables or disables controller usage.
|
InterfaceFX
| Name
|
Category
|
Default Value
|
Notes
|
| SScanlineTexture
|
InterfaceFX
|
Data\Textures\Pipboy3000\PipboyScanlines.dds
|
| iDistortMaxInterval
|
InterfaceFX
|
4500
|
| fDistortDuration
|
InterfaceFX
|
500
|
| fDistortHorizontalScale
|
InterfaceFX
|
1
|
| fDistortVerticalScale
|
InterfaceFX
|
5
|
| fDefaultScanlineFrequency
|
InterfaceFX
|
100
|
| fDefaultBlurIntensity
|
InterfaceFX
|
0.2
|
| fDefaultBlurRadius
|
InterfaceFX
|
0.3
|
| fScreenLightRadius
|
InterfaceFX
|
6
|
| fScreenLightBaseIntensity
|
InterfaceFX
|
0.6
|
| fScreenLightVertHoldRate
|
InterfaceFX
|
0.05
|
| fScreenLightPulseModifier
|
InterfaceFX
|
1
|
| fScreenLightBurstModifier
|
InterfaceFX
|
0.25
|
| fPulseRadiusIntensity
|
InterfaceFX
|
0.5
|
| fPulseBrightenIntensity
|
InterfaceFX
|
0.25
|
| fDefaultShudderIntensity
|
InterfaceFX
|
0.05
|
| fDefaultShudderDuration
|
InterfaceFX
|
250
|
| fDefaultVertHoldDuration
|
InterfaceFX
|
500
|
| fMiniBurstIntensity
|
InterfaceFX
|
44682
|
| fMiniBurstDuration
|
InterfaceFX
|
200
|
| fDefaultBurstIntensity
|
InterfaceFX
|
2
|
| fDefaultBurstDuration
|
InterfaceFX
|
200
|
| fBlurIntensityMenus
|
InterfaceFX
|
44682
|
| fBlurRadiusMenus
|
InterfaceFX
|
0.3
|
| fScanlineFrequencyMenus
|
InterfaceFX
|
0
|
| fBlurIntensityHUD
|
InterfaceFX
|
44593
|
| fBlurRadiusHUD
|
InterfaceFX
|
2
|
| fScanlineFrequencyHUD
|
InterfaceFX
|
0
|
| fHUDShudderDefaultIntensity
|
InterfaceFX
|
0.1
|
| fHUDShudderDefaultDuration
|
InterfaceFX
|
500
|
| bUseOptimizedMenuRendering
|
InterfaceFX
|
0
|
| fMenuPackerBufferSize
|
InterfaceFX
|
20
|
Landscape
| Name
|
Category
|
Default Value
|
Notes
|
| fLandFriction
|
Landscape
|
44683
|
| SDefaultLandDiffuseTexture
|
Landscape
|
DirtWasteland01.dds
|
| iLandBorder2B
|
Landscape
|
0
|
| iLandBorder2G
|
Landscape
|
0
|
| iLandBorder2R
|
Landscape
|
0
|
| iLandBorder1B
|
Landscape
|
0
|
| iLandBorder1G
|
Landscape
|
255
|
| iLandBorder1R
|
Landscape
|
255
|
| fLandTextureTilingMult
|
Landscape
|
2
|
LANGUAGE
| Name
|
Category
|
Default Value
|
Notes
|
| SThumbstick
|
LANGUAGE
|
No Default string. Must be loaded from INIFile
|
| SSysUtil_DirtyDisc
|
LANGUAGE
|
No Default string. Must be loaded from INIFile
|
| SSysUtil_DiscEject
|
LANGUAGE
|
No Default string. Must be loaded from INIFile
|
| SSysUtil_SaveDataInsufficientSpace
|
LANGUAGE
|
No Default string. Must be loaded from INIFile
|
| SSysUtil_SaveDataCreateNew
|
LANGUAGE
|
No Default string. Must be loaded from INIFile
|
| SSysUtil_GameDataCorrupt
|
LANGUAGE
|
No Default string. Must be loaded from INIFile
|
| SSysUtil_GameDataInsufficientSpace
|
LANGUAGE
|
No Default string. Must be loaded from INIFile
|
| SSysUtil_AutoSaveWarning
|
LANGUAGE
|
No Default string. Must be loaded from INIFile
|
| SSysUtil_Retry
|
LANGUAGE
|
No Default string. Must be loaded from INIFile
|
| SFailureMessage
|
LANGUAGE
|
No Default string. Must be loaded from INIFile
|
Loading
| Name
|
Category
|
Default Value
|
Notes
|
| iNumLocationSpecificScreens
|
Loading
|
1
|
| fLoadingInitUpdateInterval
|
Loading
|
3
|
| fMainMenuBkgdUpdateInterval
|
Loading
|
10
|
| fLoadingBkgdUpdateInterval
|
Loading
|
10
|
| fLoadingTextUpdateInterval
|
Loading
|
10
|
| iMaxScreens_MainMenu
|
Loading
|
20
|
| iMaxScreens
|
Loading
|
4
|
| SInitialSound
|
Loading
|
fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
|
| STitleMusic
|
Loading
|
MainTitle
|
| SMainMenuBackground
|
Loading
|
main_background
|
| SWelcomeScreen4
|
Loading
|
loading_screen01
|
| SWelcomeScreen3
|
Loading
|
loading_screen_BGS
|
| SWelcomeScreen2
|
Loading
|
loading_screen_bethsoft
|
| SWelcomeScreen1
|
Loading
|
loading_screen_legal
|
LOD
| Name
|
Default Value
|
Notes
|
| iFadeNodeMinNearDistance
|
500
|
| bDisplayLODLand
|
1
|
| fLODLandVerticalBias
|
0
|
| fActorLODMin
|
2
|
| fItemLODMin
|
1
|
| fObjectLODMin
|
1
|
| fTalkingDistance
|
1000
|
| fLodDistance
|
500
|
| fFadeOutTime
|
2
|
| fFadeInTime
|
44593
|
| fDistanceMultiplier
|
1
|
| fLODBoundRadiusMult
|
10
|
| fLODFadeOutMultItems
|
3
|
Distance at which items start to fade, controlled by the in-game "Item fade" slider in the "Display" menu but tweaking it in the ini can allow you to go past the slider maximum.
|
| fLODFadeOutMultObjects
|
5
|
| fLODFadeOutMultActors
|
6
|
| fLODMultTrees
|
0.5000
|
LookIK
| Name
|
Category
|
Default Value
|
Notes
|
| fMinTrackingDist
|
LookIK
|
12
|
| fMaxTrackingDist
|
LookIK
|
1500
|
MAIN
| Name
|
Default Value
|
Notes
|
| fQuestScriptDelayTime
|
5
|
| Name
|
Default Value
|
Notes
|
| iDebugTextFont
|
3
|
| fCreditsScrollSpeed
|
40
|
| iConsoleLineSpacing
|
35
|
| iConsoleTextYPos
|
940
|
| iConsoleTextXPos
|
30
|
| iConsoleFont
|
2
|
| iConsoleVisibleLines
|
20
|
| iConsoleHistorySize
|
50
|
MESSAGES
| Name
|
Category
|
Default Value
|
Notes
|
| bSkipInitializationFlows
|
MESSAGES
|
1
|
| bSkipProgramFlows
|
MESSAGES
|
1
|
| iFileLogging
|
MESSAGES
|
0
|
NavMeshGeneration
| Name
|
Default Value
|
Notes
|
| bGlobalNavMeshCheck
|
0
|
Online
| Name
|
Default Value
|
Notes
|
| bXenonLoadDownloadedContent
|
1
|
| uXenonPresenceUpdateInterval
|
600000
|
Pathfinding
| Name
|
Default Value
|
Notes
|
| fCreatureCombatTurnSpeedScale
|
45658
|
| fCreatureTurnSpeedScale
|
45658
|
| fAICombatTurnSpeedScale
|
44683
|
| fAITurnSpeedScale
|
44682
|
| fAvoidanceAvoidAllRadius
|
100
|
| fRepathingWaitDistance
|
20
|
| fRunningWiderConeAngle
|
30
|
| fAvoidanceWiderConeAngle
|
60
|
| fAvoidanceConeAngle
|
45
|
| fAvoidanceDetectionTime
|
0.5
|
| fAvoidanceTimeCheck
|
0.75
|
| fAvoidanceIgnoreMinTime
|
44683
|
| fAvoidanceIgnoreTime
|
5
|
| fAvoidanceMinWaitTime
|
0.25
|
| fAvoidanceDefaultWaitTime
|
5
|
| bUseActorAvoidance
|
1
|
| bBackgroundPathing
|
1
|
| bUseAlternateSmoothingForPrime
|
1
|
| bUseRayCasts
|
1
|
| bUseOldPathSmoothing
|
0
|
| bCreateDebugInfo
|
0
|
| bUseObstacleAvoidance
|
1
|
Allows for objects flagged as "obstacles" to cut the navmesh at runtime.
|
| bUseStraightLineCheckFirst
|
1
|
| bCutDoors
|
1
|
Enables doors to update their navcuts. With this off doors will still be cut but will not update their cut with animation position.
|
| fObstacleUpdateDeltaWhenMoving
|
1
|
| bBackgroundNavmeshUpdate
|
1
|
| fPOVSmootherAvoidNodeCost
|
7
|
Pathing
| Name
|
Default Value
|
Notes
|
| fINIDetectDoorsForPathingTime
|
0.5
|
| fFindClosestEdgesRadius
|
512
|
Pipboy
| Name
|
Default Value
|
Notes
|
| fLightEffectLightFadeDuration
|
500
|
| fLightEffectFadeDuration
|
800
|
| fScrollKnobRate
|
0.0015
|
| fScrollKnobIncrement
|
-0.1
|
| fTabKnobMaxPosition
|
44682
|
| fTabKnobMinPosition
|
-0.5
|
| fTabKnobMoveRate
|
0.0075
|
| fBlurRadiusPipboy
|
44684
|
| fBlurIntensityPipboy
|
0.25
|
| fScanlineFrequencyPipboy
|
100
|
| bEnableFlickerPipboy
|
1
|
| bUsePipboyMode
|
1
|
RagdollAnim
| Name
|
Category
|
Default Value
|
Notes
|
| fCameraDist
|
RagdollAnim
|
1000
|
| bLookIK
|
RagdollAnim
|
1
|
| bGrabIK
|
RagdollAnim
|
1
|
| bFootIK
|
RagdollAnim
|
1
|
| bRagdollAnim
|
RagdollAnim
|
1
|
| Name
|
Default Value
|
Notes
|
| fRaceSexMenuDistortDuration
|
RenderedMenus
|
50
|
RenderedTerminal
| Name
|
Category
|
Default Value
|
Notes
|
| fScreenLightColorB
|
RenderedTerminal
|
0.62
|
| fScreenLightColorG
|
RenderedTerminal
|
0.74
|
| fScreenLightColorR
|
RenderedTerminal
|
0.68
|
| fScreenLightRadius
|
RenderedTerminal
|
80
|
| fScreenLightBaseIntensity
|
RenderedTerminal
|
44593
|
| bUseRenderedTerminals
|
RenderedTerminal
|
1
|
| fRenderedTerminalFOV
|
RenderedTerminal
|
0.15
|
| fRenderedTerminalVPos
|
RenderedTerminal
|
0.38
|
| fRenderedTerminalHPos
|
RenderedTerminal
|
0
|
| fRenderedTerminalZoom
|
RenderedTerminal
|
36
|
| fRenderedTerminalScanlineScale
|
RenderedTerminal
|
130
|
| fRaceSexMenuScale
|
RenderedTerminal
|
0.5
|
| fRaceSexMenuZoom
|
RenderedTerminal
|
70
|
| fRaceSexMenuVPos
|
RenderedTerminal
|
-0.6
|
| fRaceSexMenuHPos
|
RenderedTerminal
|
0
|
SaveGame
| Name
|
Default Value
|
Notes
|
| bDisplayMissingContentDialogue
|
1
|
| bCopySaveGameToHostOrMemStick
|
0
|
| bAllowProfileTransfer
|
0
|
| iSaveGameBackupCount
|
1
|
| bAllowScriptedForceSave
|
1
|
| bAllowScriptedAutosave
|
1
|
| bUseSaveGameHistory
|
0
|
SpeedTree
| Name
|
Default Value
|
Notes
|
| fLODTreeMipMapLODBias
|
-0.75
|
| fLocalTreeMipMapLODBias
|
-0.25
|
| iCanopyShadowScale
|
512
|
| fTreeForceMinBudAngle
|
-1
|
| fTreeForceLeafDimming
|
-1
|
| fTreeForceBranchDimming
|
-1
|
TerrainManager
| Name
|
Default Value
|
Notes
|
| bKeepLowDetailTerrain
|
1
|
| uTerrainTextureFadeTime
|
1000
|
| fDetailTextureScale
|
3
|
| fHighTreeLoadDistance
|
40000
|
| fLowTreeLoadDistance
|
10000
|
| fDefaultTreeLoadDistance
|
25000
|
| fHighBlockLoadDistanceLow
|
50000
|
| fLowBlockLoadDistanceLow
|
25000
|
| fDefaultBlockLoadDistanceLow
|
50000
|
| fMorphEndDistanceMult
|
0.65
|
| fMorphStartDistanceMult
|
0.7
|
| bUseDistantTrees
|
1
|
Enables Tree LOD, can be disabled for performance or visual preference.
|
| bUseDistantObjectBlocks
|
1
|
| bUseNewTerrainSystem
|
1
|
Enables new terrain system, keep enabled.
|
| uDistantTreeBlockCacheSizePerCell
|
1
|
| fTreeLoadDistance
|
26000
|
| fBlockLoadDistanceLow
|
50000
|
Max distance to render normal LOD.
|
| fBlockLoadDistance
|
125000
|
Max distance to render "High Priority" LOD.
|
| fSplitDistanceMult
|
0.7500
|
TestAllCells
| Name
|
Default Value
|
Notes
|
| bFileShowTextures
|
1
|
| bFileShowIcons
|
1
|
| bFileSkipIconChecks
|
0
|
| bFileTestLoad
|
0
|
| bFileNeededMessage
|
1
|
| bFileGoneMessage
|
1
|
| bFileCheckModelCollision
|
0
|
| bFileSkipModelChecks
|
0
|
VATS
| Name
|
Category
|
Default Value
|
Notes
|
| fVatsLightColorB
|
VATS
|
0.35
|
| fVatsLightColorG
|
VATS
|
0.35
|
| fVatsLightColorR
|
VATS
|
0.35
|
| fVATSLightElevation
|
VATS
|
100
|
| fVATSLightDistance
|
VATS
|
100
|
| fVATSLightAngle
|
VATS
|
0
|
| fVATSLightLevelMax
|
VATS
|
65
|
| fVATSLightLevelMin
|
VATS
|
20
|
| SScanlineTexture
|
VATS
|
Data\Textures\Pipboy3000\PipboyScanlines.dds
|
| fPulseRadius
|
VATS
|
0.05
|
| fPulseIntensity
|
VATS
|
0.3
|
| fBurstIntensity
|
VATS
|
5
|
| fBurstDuration
|
VATS
|
200
|
| fScanModeScanlineFrequency
|
VATS
|
150
|
| fScanModeVerticalScale
|
VATS
|
2
|
| fScanModeDuration
|
VATS
|
250
|
| iDistortMaxInterval
|
VATS
|
4500
|
| fDistortDuration
|
VATS
|
500
|
| fDistortHorizontalScale
|
VATS
|
1
|
| fDistortVerticalScale
|
VATS
|
5
|
| fBlurIntensity
|
VATS
|
0.5
|
| fBlurRadius
|
VATS
|
4
|
| fScanlineFrequency
|
VATS
|
125
|
Voice
| Name
|
Default Value
|
Notes
|
| SFileTypeGame
|
ogg
|
Water
| Name
|
Default Value
|
Notes
|
| iWaterNoiseResolution
|
256
|
| fRefractionWaterPlaneBias
|
3
|
| uNearWaterPoints
|
8
|
Used for audio emitters that play "near water" sounds.
|
| uNearWaterRadius
|
1000
|
Used for audio emitters that play "near water" sounds.
|
| fInteriorWaterReflectionThreshold
|
10
|
| fExteriorWaterReflectionThreshold
|
300
|
| uMaxInteriorWaterReflections
|
4
|
| uMaxExteriorWaterReflections
|
2
|
| fWaterGroupHeightRange
|
10
|
| fWadingWaterTextureRes
|
512
|
| fWadingWaterQuadSize
|
2048
|
| bForceHighDetailLandReflections
|
0
|
| bForceLowDetailReflections
|
0
|
Forces very low quality reflections of landscape represented by dark silhouettes.
|
| bReflectExplosions
|
0
|
| bUsePerWorldSpaceWaterNoise
|
1
|
| bUseWaterDepth
|
1
|
Enables water fade on the shores. Can be disabled for more performance.
|
| bUseWaterHiRes
|
0
|
Pointless to change, is only a toggle for a line in RendererInfo.txt.
|
| fTileTextureDivisor
|
27485
|
| fSurfaceTileSize
|
2048
|
| bUseWaterDisplacements
|
1
|
Enables water ripples such as when walking through water. Also disables bUseBulletWaterDisplacements if turned off. Can be disabled for performance.
|
| bUseBulletWaterDisplacements
|
1
|
Enables water ripple effects when shot. Can be disabled for performance.
|
| bForceHighDetailReflections
|
1
|
Enables full scene reflections for water, if disabled the game will use reflection LOD. Very expensive setting when enabled.
|
| bAutoWaterSilhouetteReflections
|
0
|
| bUseWaterRefractions
|
1
|
Enables water reflections for landscape, can be disabled for performance though may reveal missing distant underwater terrain due to the water becoming more transparent.
|
| iWaterBlurAmount
|
4
|
Amount of blur to apply to water reflections, values over 6 are broken.
|
| bUseWaterReflectionBlur
|
1
|
Enables blur on reflections.
|
| bUseWaterReflections
|
1
|
Enables water reflections for landscape, can be disabled for performance though not recommended due to the water becoming dark and also being able to see missing distant underwater terrain.
|
| iWaterReflectHeight
|
1024
|
| iWaterReflectWidth
|
1024
|
Weather
| Name
|
Default Value
|
Notes
|
| fSunGlareSize
|
800
|
| fSunBaseSize
|
750
|
| bPrecipitation
|
1
|
No Category
| Name
|
Default Value
|
Notes
|
| fWeaponInteriorFarAttenuationMod
|
0.75
|
| fWeaponInteriorFarVolumeMod
|
0.1
|
| fWeaponInteriorNearAttenuationMod
|
3
|
| fWeaponInteriorNearVolumeMod
|
1
|
| iConcentricLengthMaxAverage
|
200
|
| iConcentricLengthMaxEasy
|
200
|
| iConcentricLengthMaxHard
|
200
|
| iConcentricLengthMaxVeryEasy
|
200
|
| iConcentricLengthMaxVeryHard
|
200
|
| iConcentricLengthMinAverage
|
200
|
| iConcentricLengthMinEasy
|
200
|
| iConcentricLengthMinHard
|
200
|
| iConcentricLengthMinVeryEasy
|
200
|
| iConcentricLengthMinVeryHard
|
200
|
| iDetectionHighNumPicks
|
40
|
| iLastHDRSetting
|
-1
|
| iLowProcessingMilliseconds
|
2
|
| iSweetSpotLengthMaxAverage
|
100
|
| iSweetSpotLengthMaxEasy
|
200
|
| iSweetSpotLengthMaxHard
|
50
|
| iSweetSpotLengthMaxVeryEasy
|
400
|
| iSweetSpotLengthMaxVeryHard
|
25
|
| iSweetSpotLengthMinAverage
|
100
|
| iSweetSpotLengthMinEasy
|
200
|
| iSweetSpotLengthMinHard
|
50
|
| iSweetSpotLengthMinVeryEasy
|
400
|
| iSweetSpotLengthMinVeryHard
|
25
|
| fAvoidanceAvoidNodeCost
|
2
|
| fLowPerfCombatantVoiceDistance
|
1000
|
See Also