IgnoreCrime

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A function included in the GECK for Fallout 3.

Description

IgnoreCrime Prevents an NPC from attacking or reporting a player for crime.

Syntax

[help]
IgnoreCrime ignoreCrimeFlag:bool

Example

RobertRef.IgnoreCrime 1            

This makes it so that Robert won't attack the player or report crimes the player commits.

Notes

  • If the actor is not a friend or ally of the player, he will still react to being directly attacked (but will not report it as a crime).
  • The values for the flag mean:
0	Report crimes the player commits (default).
1	Do not report crimes the player commits.

See Also