IgnoreCrime
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
IgnoreCrime Prevents an NPC from attacking or reporting a player for crime.
Syntax
IgnoreCrime ignoreCrimeFlag:bool
Example
RobertRef.IgnoreCrime 1
This makes it so that Robert won't attack the player or report crimes the player commits.
Notes
- If the actor is not a friend or ally of the player, he will still react to being directly attacked (but will not report it as a crime).
- The values for the flag mean:
0 Report crimes the player commits (default). 1 Do not report crimes the player commits.