IsActionRef
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Useful only inside an OnActivate block. Returns true if the specified ObjectRefID was the activator.
Syntax
(0, 1:int) IsActionRef ActorRefID:ref
Example
IsActionRef player
begin OnActivate if IsActionRef Player == 1 MessageBox "You can't activate me!" else Activate endif end