IsActor
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Returns 1 if the calling reference is an Actor (a Creature or NPC)
Syntax
(0, 1:int) [ObjectRefID].IsActor
Example
set rContainer to GetContainer if rContainer.IsActor ; Some code endif
The code within the if statement will run if the scripted object is in an Actor's inventory