IsActorEvil
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Returns 1 if the calling actor belongs to at least one evil faction and no non-evil factions.
Syntax
(bool) [actor:ref].IsActorEvil
Example
if BuddyRef.IsActorEvil ;do evil stuff
Notes
- This function only works on NPCs, not creatures. No creatures are considered evil, regardless of which factions they belong to.