IsAnimPlaying

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A function included in the GECK for Fallout 3.

Description

Returns a 1 if the calling object is currently playing an animation. When the optional AnimGroup parameter is passed, script function returns 1 only if there is any animation playing at the sequence type for that Animation Group. For a more reliable way to check if the anim group is playing use IsAnimPlayingEx or IsAnimPlayingAlt.

Syntax

[help]
(0, 1:int) [ObjectRefID].IsAnimPlaying AnimGroup:Animation (optional)

Example

if myActivator.isAnimPlaying == 1 
 ; myActivator is currently playing (any) animation
endif
if myActivator.isAnimPlaying forward == 1 
  ; myActivator is currently playing a locomotion animation
endif 

See Also