IsContinuingPackagePCNear

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A function included in the GECK for Fallout 3.

Description

Returns 1 if the calling actor is currently being prevented from switching packages because its current package has the "Continue if PC near" flag checked, i.e. the actor wants to switch to a new package but can't because the player is in the same cell.

Syntax

[help]
(0, 1:int) [ActorRefID].IsContinuingPackagePCNear

Example

BuddyRef.IsContinuingPackagePCNear == 1