IsContinuingPackagePCNear
From GECK
A function included in the GECK for Fallout 3.
Description
Returns 1 if the calling actor is currently being prevented from switching packages because its current package has the "Continue if PC near" flag checked, i.e. the actor wants to switch to a new package but can't because the player is in the same cell.
Syntax
(0, 1:int) [ActorRefID].IsContinuingPackagePCNear
Example
BuddyRef.IsContinuingPackagePCNear == 1