IsCrimeOrEnemy
From GECK
A function added by the JohnnyGuitar NVSE Plugin version 4.10.
Description
Returns true if the game considers interacting with a calling reference a "hostile" action, performing the same checks that are used to determine red color of the crosshair or the activation prompt.
Syntax
(0/1:int) reference.IsCrimeOrEnemy
Example
int isHostile = JoeCobbREF.IsCrimeOrEnemy