IsFormValid
From GECK
A function added by the Fallout Script Extender.
Contents
Description
Returns True (1) if the object passed in the ref variable is valid, meaning it holds either a Reference or a Base Form. Returns False (0) if the object stored in the variable is not currently loaded in memory (for instance, a non-persistent reference) or if the variable doesn't hold any object.
This is useful in cases where an invalid ref variable will cause the script or game to crash.
Syntax
(bool) IsFormValid refVar:ref
Example
- If one expects a ref variable to hold either a Base Form or a Reference, and that either should be used to call functions, IsReference can be used to further narrow down the results after IsFormValid has confirmed that the ref variable is valid.
Implementation:
ref SomeRef int iType if IsFormValid SomeRef if IsReference SomeRef != 1 ; SomeRef is a valid Base Form. let iType := GetType SomeRef else ; SomeRef is a valid Reference. let iType := SomeRef.GetType endif endif