IsInWater

From GECK
Jump to: navigation, search


A function added by the JIP NVSE Plugin.

Description

Returns 1 if the calling actor is at least partially submerged in water (i.e. wading/swimming/diving).

Syntax

[help]
(inWater:0/1) reference.IsInWater

Example

set bInWater to actorRef.IsInWater 

Bugs

  • Does not work with objects or dead actors.

See Also