IsWeaponOut
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Returns 1 if the calling actor currently has a weapon out, and 0 otherwise.
Syntax
(0, 1:int) [ActorRefID].IsWeaponOut
Example
if BuddyRef.IsWeaponOut
Notes
- The value returned by IsWeaponOut will change when the weapon becomes attached to the weapon node. For NPCs without a weapon, this is at the end of the equip/unequip animations.
- IsWeaponOut will always return 0 for Creatures without a weapon.
- IsWeaponOut doesn't return 1 until about midway through the equip animation. To check if the equip anim is over, use:
myRef.GetAnimAction == -1