Kit::MoveNode

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Weapon Smith

Description

Will set the position of a node on a weapon when the specified mod is attached. This is usually reserved for adjusting weapon mod nifs on specific weapons. Like if you wanted the 10mm_silencer.nif to work on the 9mm pistol, you might need to adjust the nifs positioning when attached to the 9mm.

Syntax

  MoveNode: node:ref, x:float, y:float, z:float

Example

EditorID: MySilencerAttachment
   Name: Silencer Mod
   MoveNode: WMSlot_Barrel, 0, 0.3, 0

Will move the WMSlot_BarrelDevice node 0.3 along the y axis when MySilencerAttachment is attached to the 9mm pistol.

See Also