Kit::MoveNode
From GECK
Contents
Description
Will set the position of a node on a weapon when the specified mod is attached. This is usually reserved for adjusting weapon mod nifs on specific weapons. Like if you wanted the 10mm_silencer.nif to work on the 9mm pistol, you might need to adjust the nifs positioning when attached to the 9mm.
Syntax
MoveNode: node:ref, x:float, y:float, z:float
Example
EditorID: MySilencerAttachment Name: Silencer Mod MoveNode: WMSlot_Barrel, 0, 0.3, 0
Will move the WMSlot_BarrelDevice node 0.3 along the y axis when MySilencerAttachment is attached to the 9mm pistol.