Kit::ScaleNode
From GECK
Contents
Description
Will set the scale of a node on a weapon when the specified mod is attached. This is usually reserved for adjusting weapon mod nifs on specific weapons.
Syntax
ScaleNode: node:ref, multiplier:float
Example
EditorID: MySilencerAttachment Name: Silencer Mod MoveNode: WMSlot_Barrel, 0.5
Will move the WMSlot_BarrelDevice will be half the size it normally is.