LNSetIsPlayable
A function added by the Lutana NVSE plugin, now part of the JIP NVSE Plugin.
Description
Similar to SetIsPlayable, but also works for WEAP, AMMO, RACE, EYES, HAIR, and PERK forms. If a calling reference is given, its BaseForm is used.
Unplayable Items
Items that are not playable do not show up in inventories that aren't the player's. Beyond that, there are a couple differences between what the "IsPlayable" flag does for each type of item that can have it.
For Biped forms like Armor, the player cannot see them in the Pip-Boy, and as such cannot equip or unequip them normally, though it's still possible to put them on the player through scripts or console commands. They appear normally when dropped in the world.
For Weapons and Ammo, the player can see them in the Pip-Boy, and can equip/unequip them at their whim. When placed in the world, neither can be picked up, and no activation prompt shows up for Weapons (whereas one does show up for Ammo).
Syntax
reference.LNSetIsPlayable playable:bool form:BaseForm
Form Types
These form types can be Playable:
10 Hair 11 Eyes 12 Race 24 Armor 40 Weapon 41 Ammo 86 Perk