Look
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Forces the calling actor to head-track the TargetRefID. This will override all normal head-tracking behavior until StopLook is called, or the target leaves the loaded area. If optional parameter is used, Actor will rotate his entire body to Target ref.
Syntax
[Actor].Look Target:ref rotateBody:int{0/1}
Example
Look player AndyStahlRef.Look Molerat01