LoopGroup

From GECK
Jump to: navigation, search


A function included in the GECK for Fallout 3.

Description

Plays the animation group defined by GroupName. The animation will be looped the number of times specified, and then return to the Idle animation. Optional flags can be used to start the group in different ways.

Syntax

[help]
actor.LoopGroup Idle:form flags:int 

Flags

0 = Normal - The current animation will finish it's full cycle, and the new animation will start from its beginning.
1 = Immediate Start - The current animation will stop regardless of the frame it is on, and the new animation will start from its beginning.
2 = Immediate Loop - The current animation will stop regardless of the frame it is on, and the new animation will start at the beginning of its loop cycle.

See Also