MatchFaceGeometry
From GECK
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A function included in the GECK for Fallout 3.
Contents
Description
Changes an actor's face geometry to match another actor's face.
Syntax
[targetActor:ref].MatchFaceGeometry sourceNPC:ref matchPercent:float{0-100}
Example
JoeREF.MatchFaceGeometry Player 50
Joe's face geometry will be set to match 50% to the player's face -- meaning a 50% morph from his current face to the player's face.
Notes
- MatchPercent ranges from 0-100 -- this is how close you want the actor's face to match. (100 = identical).
- This function does NOT change the face texture, just the geometry.