NiPSysGravityFieldModifier
From GECK
NiPSysGravityField is a modifier for particle systems that simulates a localized gravity system by adjusting particle velocity to mimic directional gravity around a Field Object.
Its fields are:
- Name: The name of the modifier.
- Order: 4000 seems to be the only one used, it instructs the particle system to update forces from this modifier.
- Target: The particle system you wish to affect.
- Active: If the modifier is enabled. You can animate this value by specifying the name of the modifier as the Controller ID in a NiControllerSequence and using a NiPSysModifierActiveCtlr as a controller with a NiBoolTimelineInterpolator as the interpolator.
- Field Object: A NiNode to center the gravity field around.
- Magnitude: Determines how fast particles will accelerate in the gravity field.
- Attenuation: Determines how much the gravity effect diminishes over distance from the center when combined with Max Distance.
- Use Max Distance: If no, then this effect has infinite range in its particle system.
- Max Distance: The maximum distance from the center before the gravity effect ceases.
- Direction: Determines the direction of the gravity effect in the Field Object's local space.