NiPSysTurbulenceFieldModifier
From GECK
NiPSysTurbulenceFieldModifier is a modifier for particle systems that simulates an area of localized turbulence by randomly adjusting the velocity (possibly rotation as well?) of particles that enter the vicinity of a Field Object.
Its fields are:
- Name: The name of the modifier.
- Order: 4000 seems to be the only one used, it instructs the particle system to update forces from this modifier.
- Target: The particle system you wish to affect.
- Active: If the modifier is enabled. You can animate this value by specifying the name of the modifier as the Controller ID in a NiControllerSequence and using a NiPSysModifierActiveCtlr as a controller with a NiBoolTimelineInterpolator as the interpolator.
- Field Object: A NiNode to center the turbulence field around.
- Magnitude: Determines how strong the influence of turbulence is per occurrence.
- Attenuation: Determines how much the effect of turbulence diminishes over distance from the center when combined with Max Distance.
- Use Max Distance: If no, then this effect has infinite range in its particle system.
- Max Distance: The maximum distance from the center before the turbulence effect ceases.
- Frequency: Determines how often turbulence occurs per second.