ObjectUnderReticle

From GECK
Jump to: navigation, search


A function included in the GECK for Fallout: New Vegas.

Description

Yields an object an arbitrary distance away from the crosshairs.

Syntax

[help]
ObjectUnderReticle MinRange:Int MaxRange:Int 

ObjectUnderReticle performs a raytrace to find the object under the crosshairs out to any arbitrary distance in game units, between the MinRange and MaxRange, and returns the first object underneath the crosshairs within that range. It performs a similar function to GetCrosshairRef, but limited to 50000 units instead of the activation range. Distances are specified in BSUnits (128 is roughly equal to 6 feet/1.8 m).

Also similar to GetCrosshairRef, this will return statics and other game objects with collision data as well as "activatable" objects like actors, items, and activators, so filtering with GetObjectType using NVSE is generally necessary.

Example (NVSE)

ref tgt

let tgt := ObjectUnderReticle 0 2048 ;Check for object within 30 m/96 ft
if ( tgt && IsFormValid target && ( GetType tgt == 42 || GetType tgt == 43 ) )
	;We have an actor under the crosshairs!
	tgt.Kill PlayerRef ;player kills target using cosmic mind rays
endif

See Also