OnPackageDone

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This block will be run once when the scripted actor completes the specified package. Note that a package can be completed due to failure (pathfinding, or inability to Find the specified number of generic objects, or the duration has expired), unless the Must Reach Location or Must Complete flags are checked on the package.

Syntax

 begin OnPackageDone PackageID
 begin OnPackageEnd PackageID

Example

 begin OnPackageDone FollowPlayerPackage 

Notes

  • Certain package types, such as wanders, sleeps and eats, cannot "complete", as they have no "Done" state, so OnPackageDone will never be triggered for these package types.

See Also