ReloadEquippedModels

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A function added by the JIP NVSE Plugin.

Description

Reloads the 3D models of the calling Actor's equipped weapon and any worn armor/clothing items, to reflect any changes made to the models/textures of those items via other functions.

  • The function takes an optional argument which, if not omitted, enables to specify a single equipment slot to reload. Otherwise, the function reloads ALL slots.

Using this function, for the said purpose, is preferable to, less intrusive and more "visually appealing" than calling Update3D, and will also work properly on the player character.

Syntax

[help]
reference.ReloadEquippedModels equipSlot:int{0-19} 

Or:

reference.ReloadModels equipSlot:int{0-19}

Example

actorRef.ReloadEquippedModels
actorRef.ReloadEquippedModels 5 

Equipment Slot IDs

 0:    head
 1:    hair
 2:    upper body (usual slot for armor and clothing)
 3:    left hand
 4:    right hand
 5:    weapon
 6:    pip boy
 7:    backpack
 8:    necklace
 9:    headband
10:    hat
11:    eyeglasses
12:    nosering
13:    earrings
14:    mask
15:    choker
16:    mouth object
17:    body addon 1
18:    body addon 2
19:    body addon 3

See Also