Reset3DState

From GECK
Jump to: navigation, search


A function included in the GECK for Fallout 3.

Description

Clears any saved data regarding a reference's animation/Havok state. Used primarily to reset traps after they've been triggered. Note that this does not reset the object's 3d position in the world if it has been moved.

Syntax

[help]
ref.Reset3DState 

See Also