ResetFallTime

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A function added by the JIP NVSE Plugin.

Description

Resets the calling actor's fall timer. The final fall damage taken by the actor will be re-calculated, as if he had just started falling. Note that the vanilla function ResetFallDamageTimer, which claims to have the same effect, is unfortunately broken.

Syntax

[help]
reference.ResetFallTime

Example

actorRef.ResetFallTime 

See Also