ResetFallTime
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Resets the calling actor's fall timer. The final fall damage taken by the actor will be re-calculated, as if he had just started falling. Note that the vanilla function ResetFallDamageTimer, which claims to have the same effect, is unfortunately broken.
Syntax
reference.ResetFallTime
Example
actorRef.ResetFallTime