SDT AITasks
From GECK
Unused Function This function, despite being registered in the game, is confirmed to be broken, unimplemented, leftover or otherwise unusable in Fallout: New Vegas. |
This screen displays AI data.
- AI Run time [multithreading setting]
- Frames recorded: [int]
The following are all followed by average, min and max time values (in ms).
- A. AI (total)
- B. Detection
- C. Packages
- D. Animation
- E. Actor Update
- F. Actor Scripts
- G. Movement
A graph appears below the values with letters matching the seven bulleted above (A-G).