SDT Actor
From GECK
Unused Function This function, despite being registered in the game, is confirmed to be broken, unimplemented, leftover or otherwise unusable in Fallout: New Vegas. |
This is the Actor info screen, most similar to screen nine in TES4. It works on the player or when another actor reference is selected. Unless otherwise specified, the value that appears behind each of these is of the form: [float]/[int] (T, D, P).
Contents
Parameters
- sdt actor or sdt actor 0: Displays actor values.
- sdt actor 1: Displays the actor's Gun Skill/Spread, damage info and current dialog topic, moved from the actor value page.
- sdt actor 2: Displays the actor's IK information.
- sdt actor 3: Displays any perks or traits the actor has. Note that only the player can have perks or traits, so if the current reference isn't the player this'll always be empty.
==ACTOR INFO: [johnboy6969 ]==
ATTRIBUTES
- Strength
- Perception
- Endurance
- Charisma
- Intelligence
- Agility
- Luck
- ActionPoints
- CarryWeight
- CritChance
- HealRate
- Health
- MeleeDamage
- DamageResist
- PoisonResist
- RadResist
- SpeedMult
- Fatigue
- Karma
- XP
- PerceptionCondition
- EnduranceCondition
- LeftAttackCondition
- RightAttackCondition
- LeftMobilityCondition
- RightMobilityCondition
- BrainCondition
SKILLS
- Barter
- BigGuns
- EnergyWeapons
- Explosives
- Lockpick
- Medicine
- MeleeWeapons
- Repair
- Science
- SmallGuns
- Sneak
- Speed
- Throwing
- Unarmed
OTHER ACTOR VALUES
- MIDDLE COLUMN
- InventoryWeight
- Invisibility
- NightEye
- FireResist
- RadiationRads
- UnarmedDamage
- RIGHT COLUMN
- Paralysis
- Chameleon
- DetectLifeRange
- WaterBreathing
- BloodyMess
- Assisstance
GUN SKILLS
- Gun Skill Actor: [float]
- Gun Skill Gun: [float]
- Gun Skill HUD: [float]
- Gun Spread (Min/Current): [float]/[float] Note: This appears when gun is equipped
- Autofire: [Yes/No]
- Damage from PC: [float]
AI ATTRIBUTES & MISC
- Aggression
- Confidence
- Energy
- Responsibility
- Mood
- Assistance
- Ragdoll Animation System: [Off/On]
- LookIK: [Off/On]
- FootIK: [Off/On]
- GrabIK: [Off/On]
- FootIK Parameters
- Gain: [float]
- Down Bias: [float]
- Damping: [float]
- Accumulated Error: [float]
- LootIK Parameters
- Weight: [float]
- Easing: [True/False]
- Current Target: [x coord, y coord, z coord]
- Previous Target: [x coord, y coord, z coord]
- Current Target Name: [Ref Name]
- Eye Tracking
- Heading: [float]
- Pitch: [float]