SDT Combat
From GECK
Unused Function This function, despite being registered in the game, is confirmed to be broken, unimplemented, leftover or otherwise unusable in Fallout: New Vegas. |
- COMBAT INFO: [int] actors in combat with PC [int] in combat total
- [Actor name] [address]
Player Selected
- Current ref is the player -- no combat info to display.
- SPEEDS: Walk: [float] Run: [float] Swim: [float] SwimFast: [float] Fly: [float]
- High Process Actors targeting the player
[Actor names appear here when applicable]
- Middle High Process Actors targeting the player
[Actor names appear here when applicable]
- Middle Low Process Actors targeting the player
[Actor names appear here when applicable]
- Low Process Actors targeting the player
[Actor names appear here when applicable]
Non-player Character Selected
- Location: [float, float, float]
- Health: [float]/[int]
- Weapon Condition: [Percentage] Ammo Clip: [Percentage]
- Target: [string]
- Target Location: [float, float, float]
- Distance: [float]
- Cannot see target (Last seen [time in ms]) Note: This appears when applicable
- Detection: [int] Last: [time in seconds]
- Action Procedure: [string]
- Maneuver: [string] [float]/[float]
- Melee: [string]
- Background Procedure 1: [string]
- Combat Plan: [string]