SDT Combat

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Unused Function
This function, despite being registered in the game, is confirmed to be broken, unimplemented, leftover or otherwise unusable in Fallout: New Vegas.
This is the combat info debug screen, most similar to screen six in TES4. This displays information for both the player character and when a non-player character is selected. The following lines always appear at the top:
  • COMBAT INFO: [int] actors in combat with PC [int] in combat total
  • [Actor name] [address]

Player Selected

SDT Combat (player selected)
  • Current ref is the player -- no combat info to display.
  • SPEEDS: Walk: [float] Run: [float] Swim: [float] SwimFast: [float] Fly: [float]
  • High Process Actors targeting the player

[Actor names appear here when applicable]

  • Middle High Process Actors targeting the player

[Actor names appear here when applicable]

  • Middle Low Process Actors targeting the player

[Actor names appear here when applicable]

  • Low Process Actors targeting the player

[Actor names appear here when applicable]

Non-player Character Selected

SDT Combat (NPC selected)
  • Location: [float, float, float]
  • Health: [float]/[int]
  • Weapon Condition: [Percentage] Ammo Clip: [Percentage]
  • Target: [string]
  • Target Location: [float, float, float]
  • Distance: [float]
  • Cannot see target (Last seen [time in ms]) Note: This appears when applicable
  • Detection: [int] Last: [time in seconds]
  • Action Procedure: [string]
  • Maneuver: [string] [float]/[float]
  • Melee: [string]
  • Background Procedure 1: [string]
  • Combat Plan: [string]